I made a nude female, ready to animate and then decided to add some hair and clothes.
I had initially grouped all of the elements which make her up (including the IK & joints). This enabled me to scale her up or down evenly and move her around as one object. That worked fine, but when I've added some hair as a separate object I can't work out where to attach it to her without getting double transforms or leaving her hair behind.
I really don't want to have to rebuild and repaint weights as it was such a long haul for me, I need to move on to the animation.
Can anyone suggest a good fix? I'm guessing that there must be a simple way of sorting this out?
Her hair is just a poly object by the way, with some bump mapping for the texture.