View Full Version : hair added after binding skin to skeleton!

08 August 2005, 01:15 AM
I've tried a few fixes but can't seem to work this one out.

I made a nude female, ready to animate and then decided to add some hair and clothes.

I had initially grouped all of the elements which make her up (including the IK & joints). This enabled me to scale her up or down evenly and move her around as one object. That worked fine, but when I've added some hair as a separate object I can't work out where to attach it to her without getting double transforms or leaving her hair behind.

I really don't want to have to rebuild and repaint weights as it was such a long haul for me, I need to move on to the animation.

Can anyone suggest a good fix? I'm guessing that there must be a simple way of sorting this out?

Her hair is just a poly object by the way, with some bump mapping for the texture.

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08 August 2005, 01:15 AM
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