View Full Version : Lost on starting a detailed Body.

08 August 2005, 03:12 PM
Hi! Ignore my below post on eyebrow topology, I solved the problem. But now I'm lost on creating a rather detailed body. I want to have a clavicle, raisable arms(is that spelled right?), fully functional hands, and a rudimentary muscle flow(nothing too complicated).

How do you get the polygons to flow correctly for creating the clavicle? Or make raisable arms for the character? I've only been making game characters up until now.

I will be very grateful if someone could lend me a tutorial over more detailed body modelling, but please, no Joan of Arc, Second Reality, A Piece of String, or any of those tuts, I've already seen them. If you could lend me your own topology advice or wires, I'll be glad to take it.
Thanks in advance.

08 August 2005, 05:23 PM
read this thread by Steven Stahlberg

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08 August 2005, 05:23 PM
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