I am an intermediate 3dMax user, I've started to learn Maya 2 months ago and I can now model simple things, actually my main concern in non-organic modeling (cars, electronic devices,...).
To be honest, I tried to learn maya because I am a MAC user and I need 3d once in a while for my graphisc projects, but I have to say that I found 3dMax more flexible when it comes to modeling in polygons than Maya, I've tried also to get familiar with nurbs but every time I want to model I compare between the two packages and still find max more time saving, especially with the new release (7.5) it's amazing.
Do you think I should keep on developing my skills in Maya or stick to Max, in that case I should have two machines PC and MAC which is not easy for my pocket.
I need help on this guys, which package you think is more efecient in non-organic modeling, Max or Maya.
Please help setting my mind free.