View Full Version : NEW: BipedFactory V 1.0 (FBIK/HumanIK)

08 August 2005, 11:34 PM
BipedFactory for Alias Maya 7 / 6.x
Tested with Windows and Linux. Maybe works on Irix and MacOSX, too.

BipedFactory is an easy to use FullBodyIK (FBIK) / HumanIK biped
rigging tool for Alias Maya 7 and Alias Motionbuilder. It creates
rigs that will perfectly fit for your human like characters.
The tool is intended to use the new FBIK feature from Maya 7 but
it can also be used with Maya 6.x to create a biped jointchain
without any kinematic system. Some features include:

Final joint positions will be represented with the help
of an easy to use Character-Template. Simply place some
Jointlocators for final joint positions.

Templates can be mirrored, so you only need to work
on one side of the character.

Templates can be saved to template-files.

Variable number of fingers (1-4 + thumb)

Realistic human feet are possible (1-5 toes)

Additional arm / forearm / leg roll joints for better deformations

Additional FBIK effectors for advanced foot & leg animations

Easy to use Graphical User Interface

If you want to create traditional advanced FK / IK rigs use
the BoneFactoryTools.

Get the free tool or screenshots here: (

Have fun!

08 August 2005, 01:46 AM
First Thank you ..
There is a lettle problem with me ....
why this is happen ????
when i setkey the LeftFootEff its fly away

08 August 2005, 03:05 AM
ohhh ...
in maya help


You cannot use Autokey or the Set Key (default: S key) hotkey when animating with FBIK


FBIK works the best when you have synchronized keys on the FK skeleton and FBIK effectors. You can only set synchronized keys through the FBIK marking menu or Animate > Set Full Body IK Keys.
You can set your FBIK solution's advanced options to enhance and refine your character's poses and animation. See hikHandle (hikhandle.html#wp1135320) in the Character setup guide
This is it .. :deal:

08 August 2005, 03:08 AM
This is not caused by my script!
As you can see in the Maya Documentation you are not allowed to
use "set key" on effectors. You have to use "set Full Body IK keys" (ctr-f)
when keying effectors. The rig that is shipped with Maya will also break
and do this funny things if you use "set key".
So this is a Maya bug. But on the other side Alias says that you should not
use "set key" anymore.


08 August 2005, 03:28 AM
I think your script is great now ... and it is very powerful to me ... :bounce: :bounce:
I hope you update it with quadruped skeleton ... :applause:

Thanks again

08 August 2005, 03:47 AM
another question please
when i translate Y HipsEff why this happened ????
in the FBIK Examples did not happening ...
Thank you

08 August 2005, 04:25 AM
This is not an error. It happens also with the Maya rig.
It is because the hand effectors are pinned! In the Maya
rig they are unpinned.

Make sure to read the Maya docs to understand all the concepts
behind FBIK. If there is something strange happening, check if
Maya is causing it first,hehe. :) The current FBIK implementation
by Alias seems to do strange buggy things sometimes.


08 August 2005, 05:12 AM
but look It not happens with the Maya rig
I well translate Y HipsEff 39.249
but with BipedFactory translate Y 21.715 but this is happened

and in two Tests effectors are PinTranslate

check the two images

08 August 2005, 05:21 AM
Set the hand effectors (at the wrist) to pinned and the same thing will happen to both rigs.
I can see in your image that the effectors (wrists) are unpinned! I don't mean the Hip Effector.

08 August 2005, 05:27 AM
It's work :thumbsup:
you are The King :applause:

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