View Full Version : 3ds Max problem-pixilated textures

08 August 2005, 06:34 PM
At some point by tinkering with the preferences and customisable features, I made it so now in my work view the textures are super pixilated. It didn't used to be this way. The renders look fine, its just in the perspective and orthographic views it looks pixilated. I know I flipped some switch somewhere. Working with image planes is impossible now. Anybody know where I can fix this problem? Please.....

08 August 2005, 06:39 PM
I think if you go to:

customize > preferences > viewports > configure driver

and tick the box which says 'Match bitmap size as closely as possible'...

hope this helps.

08 August 2005, 07:07 PM
That was it! Thank you soo much buddy!

08 August 2005, 07:30 PM
no worries, glad i could help.

08 August 2005, 01:19 PM
short and sharp and to the point. excellent

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08 August 2005, 01:19 PM
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