View Full Version : Vue Desert Thread

08 August 2005, 01:00 AM
Just thought I'd get the Desert Terrain and Desert Plants thread started.

I'll have something to post up pretty soon.
I'm going through my old objects and seeing what I need to do to convert them
to work better with Vue, as well as I'll be experimenting more with seeing if I
can come up with some decent deset plants made up from Vue Base Plants.

I just rerendered out my new sample desert animation, but with only 300 frames instead of 900.
I'll get it compiled soon enough, but I was busy working on the Camera Motion Timing Tutorial all day.

Anyway, lets move the Desert topics over here.

Can't wait to see what you come up with, DigReal (Steve), as it
sounds like you're moving along better then the rest of us so far :)

Anyway, can't wait to see what others come up with? :)


08 August 2005, 02:35 AM
hombre !
I bring the tequila !

Author has asked me to remove this image.
He aparently believes he's some kind of wasteland-Elvis.


08 August 2005, 03:56 AM
LOL, yeah, it is easier to post then the to-kill-ya :)

I can't even handle that drink anymore.
Wine is about good enough for me.

Anyway, yeah, it's OK to get the images posted in over here,
as this can be the thread for this specific topic.

I wished I could get my latest to post up, but the stupid rendered out images,
won't load up into LW.
Grrrrrrr..................! :)


08 August 2005, 11:48 PM
Ya doesn't hafta call me DigReal (sounds so formal, ya know?) My friends call me Dig or Steve, tho I'm kinda partial to Dig. Can ya dig it? lol

Ummm, I wouldn't say I'm moving along all that well. After looking thru my desert collection, decided to delete all the old vob files, and start over. There was no consistency in settings or scale. Just a mess. So far, I've gone thru 7 of the 20 species in the Xfrog southwest library. And those were the easy ones.

How do we place images in our posts here? Let's see what this does.

Not what I wanted to do for the pic, but looks useful. Doonee, how'd you place your pic?

08 August 2005, 12:05 AM

Guess I'm in the same boat as Mark... can't handle the stuff any more. But loved it as a child. ;-) Since tequila would be the shot of choice for a desert veggie thread, I'll make an exception. hic (ummm, where's the worm?)

Doonee, is that pic the size you downloaded it? If you have a larger version, I'd love to see it.

08 August 2005, 12:16 AM
Ehhh, don't feel like waiting. Let's see what this link does. I'm guessing it'll work as a hot link.

Anyways, this was something I did as a result of discussions on using grayscale images to control ecosystem and material distribution. Notice how well the path merges with the surrounding desert. It took a bit of trial and error, but was a lot of fun to put together. Yeah, I know the coyote is way too big... I wasn't paying attention to the critters.

08 August 2005, 12:24 AM
Doonee, how'd you place your pic?
If you have a larger version, I'd love to see it.

Well, not allways does one get the chance to answer 2 questions with one swap, innit ?
The pic's linked from the original htm at the local university over here, and thats done using the yello icon with mountain and sun up there in the second row, and you need an external location to do that.


(i see if i can a hold of these guys and get a nice large version, it actlly may be a poster or sthg... )

nice fun pic, man !

08 August 2005, 12:37 AM
So i take it that its you up there in the first pic, right ?
wheres the trailor ?
man, you should stop giving all the food to the coyotes, theres a limit to all things !

08 August 2005, 07:34 PM
Badhdad girl

Five plants


08 August 2005, 11:45 PM
Doonee, hope you can get a larger version. That'd be cool. And thanks for the info on pic posting. To spare those on dial-up, I think I'll mostly use the thumbnail linking method.

Dale are they allowed to dress like that these days? I'm guessing they are (for now), but I've never seen a pic. Are the plants the Vue dry bush? I find that's the only thing in the Vue library that mixes well with the Xfrog cacti. They really need more dry bushy stuff.

Mark, would you like a look at the Xfrog fishhook barrel cacti in Vue? I just finished set 11 as vob and thought I'd show the set. Three are as is from Xfrog, the rest I played with the needles to reduce polygons. Even in a plain setting like this, I think they look much better in Vue than the images shown at the Xfrog store. If I remember right (its been a long time), the teddy bear cholla look awesome when the lighting is right. I think I'll use them in an ecosystem test when I get to set 16.

08 August 2005, 11:52 PM
So i take it that its you up there in the first pic, right ?
wheres the trailor ?
man, you should stop giving all the food to the coyotes, theres a limit to all things !

Yeah, that's me. An old pile of bones. ;-) Ummm, I NEVER feed the critters. But I have been known to give them water. I'm such a softie. Hey, you're right... I need an old, beat up camper on the back of an old, beat up pick-up. Good idea!

08 August 2005, 01:17 AM
Yeah, Dig, those look pretty awesome!

I have a question, are the needles actual polygons or faked some how?
Just curious and also curious about the poly count?

And yeah, the teady bears (I pefer jumping cactus, since they are deadly that way LOL)
are totally cool looking when hit with lighting from behind.
Makes `em almost glow, which also was why I thought of faking needles with the glow effect.
And they look sooo nice and fuzzy and soft, Ha!, yeah, right. LOL

Anyway, it's great to see people jumping (small pun, intended) in on this thread!
I really didn't think that many people gave a hoot about deserts and desert plant and wild life?

I love the one where the jerk is cluttering up the desert with all his trash.
I'd smack that person in real life for that :)
As it is, whenever I and or my brothers go out to the desert,
we always are cleaning up after someone left all their trash behind.
But, for some reason, your image was still funny.
Would of been even better if that cuyote was stalking or even attacking that litter bug LOL

Let me know when and if you get a cholla posted up?

And yes, that's me in the first foto.
Not so slim and fit and trim like I was 20 years ago LOL
And where we camped at.

BTW, all those fotos are sort of near the area of the
desert that I made my first Vue images of, which I've now modified.

I'll have to dig up my other desert fotos and get those posted up as well.
I'm also going to be forwarding these over to Cornucopia, as they requested I do. :)
P.S. Dig, how did you set it up so you have little icon
sized images of your images for people to just click on?
I'd like to set mine up that way.


08 August 2005, 03:43 AM
Yadda Yadda Yadda.... ;)

Ok, I'm here Mark!

08 August 2005, 04:39 AM
Yadda Yadda Yadda, glad to see ya! :)

08 August 2005, 12:52 AM
Yep, the needles are real polygons (are CG polygons 'real'?). I think that group was just under a million polys. Desert veggies sure are poly heavy, which is why I'm getting my collection ready for ecosystems. I start prepping set 16 (of 20) tomorrow. Those are the jumping teddy bears. I know what ya mean about the jumping. Those guys have such a sharp sting, I jump just from being near them.

Great bunch of pics (and renders) you posted there, Mark. My fav is the second.... cholla and ocotillo make a great combo. I think that combo will be my first eco test for this thread. And don't feel too bad about the "slim and trim and fit of 20 years ago". It's the same for me. Add to that, I have dry eye. You should see how bloody my eyes get after a few days out in the dust and heat. The desert doesn't like me, but I keep going back for more. lol

As for the trashy guys, those are a couple of the Mundys... a dysfunctional Poser family I put together just for my desert renders. They're trouble everywhere they go, but good for a laugh. I'll have to post my Furnace Creek camp/sand storm renders here sometime. In the trash scene, the critters are gathering together to plot their revenge. Speaking of thrash, I'm sure you've found things like mattresses and wheel rims a mile from the nearest road. That sorta thing sure makes me wonder about some people.

Oh yeah. To set up the thumbnail links, look under 'additonal options' when in reply mode. Click on 'manage attachments' and you'll get a pop up for setting up your links. It's cool, but file sizes are very limited.

Here's a couple more shots of the Xfrog to vob stuff. The first is a wall of pipe organs. The second is the prickly pear set run amok.

The prickly pear set as shown is 1.6 million polys, even though most don't have needles. I'm gonna need to rough up the materials for those guys (a Vue functions challenge, maybe), but the models look good.

08 August 2005, 09:39 PM
where are you guys getting all this foliage at?

08 August 2005, 12:04 AM
great stuff, steve ....

08 August 2005, 12:51 AM
I think you are rerfering to Dig's foliage?
He's getting those from xFrog and converting them.

I'm trying to convert my own plants, but haven't
been any good at it yet to post anything up.

Still trying some things out though and will post when I get something worth posting. :)


08 August 2005, 01:14 AM
As Mark says, those are all Xfrog... I'm setting them up for Vue. It's the usa southwest library, a personal favorite that was too polygon intense for me to get much use out of before ecosystems.

Speaking of which.... everyone get ready for a really ugly render. I just wanted to see how well ecosystem would handle this, so didn't do anything to make it pretty.I loaded up eco with 6 different cholla and 6 different ocotillo, then added 3 Vue plants and some rocks just for fun. At first, I had nearly 2 billions polys worth of cholla... yikes! Then discovered that build 859 improved the density slider, so got it all down to 89 million polys. No crashes, no OOM errors, not even a 'low on resourses' warning. It just worked. :applause: Ocotillo looks good, but I've really got to work on the cholla.

Okay, you've been warned:

08 August 2005, 03:29 AM
Well, Dig, to me you're almost there!
Really, just add in a ton of dry yellow grass and small (and I mean small)
shruberies, and you'll be there!
Though I guess they'd be green, during the season you have there LOL

Looks almost like off of S2, in the lower desert, maybe sort of near Ocotillo.
(Not Ocotillo Wells, but Ocotillo that little town off of I8, down the grade from Jacumba)
With the green there, I would say, it's sometime after the first rains of the season.
Drop in a ton of those little yellow flowers and purple flowers that are really small and
close to the ground, along with a few of those green shrubs with the tall stem yellow
flowers on them sticking out of the shrubs, and you'll be right on spot.
Oh, and of course, since it looks like the green season, then go ahead and add in
the nice little red flowers that sprout out off of the ocotillos and look so nice.
Similar to what you can see in a couple of my fotos from my desert trip.

And I have a question, while I'm here.
I know that in Vue you can place an object like a boulder on the ground and then
adjust the object, like plants and rocks and grass to dissipate around the the boulder,
but how do you do the opposite and make so that other items "collect" when close
to a foriegn object, like a bould or a cactus?
Like in this foto, you can see that where there are catcii, there are also
usually orther plants and or rocks/boulders collected around them.
And the same goes for boulders, as plants collect around those as well. :)
P.S. Now I'm wanting to hit up the desert.
Getting that, "I miss the desert vibe" again :)
BTW, you might want to put one of these cute little critters in your scene :)
He/she was just a couple of feet away from me warming in the mourning sun
after a nice breakfast of no dought Kangaroo Mice, which were all over the place.
I left it alone and just enjoyed it's beuty until it decided to move into a little bush
and curl up, since I was starting to get too close to it to get a better foto of it.Totally made my trip getting to find that little guy :)

08 August 2005, 07:15 AM
hi Steve!

nice lighting and very nice ground textures! Especially the small hill with the path!

I actually only used the cacti once so far, it was for a promo render inside Cinema. Since then I have never used the cacti, because I personally hate them ;-)
Itīs not only a pain sitting on such a plant, itīs also a pain to rebuild with Xfrog ;-).
On the other side I love this library , because it really made me learn to use Xfrog - learned a lot of dirty tricks ;-)


08 August 2005, 01:50 PM
Hey Walli, glad you could visit. Ummm, hate cacti!? But they're so cute. :D

I'll bet you learned a lot making those models. This week, I've been opening and studying every file. There are a few I'm trying to adjust more to my liking, and I'm actually learning a few of your dirty tricks. Only a few, though. I don't think anyone in the world can understand some of Xfrog's more exotic modifiers like you do. Fortunately, I've been able to work around the stuff I can't understand. :)

Thanks for the comments on my path render.

08 August 2005, 02:06 PM
Yeah Dig, how did you get your path onto that scene?

And yeah, Walli's a anti-cactii heretic LOL
Burn him at the stake!
Burn him at the stake! LOL

Just kidding. :)

I love `em, but don't like the getting too close to `em part.
I've had my fair share of pure, stinging, burning, unending pain LOL

My sister-n-law leaned over some in my brother's cactus garden and her hair
slightly touched them Teadys, and a piece jumped off and glung to her hair
and head and she was screaming and when I, like an idiot, went to help,
I thought I could just grab ONE of the points and yank the thing out.
That was a total joke!, as the instant I tried that the thing jumped onto
my fingers and the more I moved the worse I got it from even
more points and was in massive pain.
The little blank-a-dy-blanks.
She had to get out the plyers just to pull those little bast**ds off of me!
And that was just one time in a yard and doesn't
count the many times I got it from being at the desert! :)


08 August 2005, 08:35 PM
Hey Mark, thanks for all the flower pics, but I don't think I want to try getting in that much detail. :eek: When I get to doing some real desert renders, I'll stay away from early spring and lose the green.

Interesting question about getting eco stuff to gather near an object, instead of the reverse. Never thought about it, but it might be possible to use some function to invert what normally happens. The way I would try is, to use distribution maps to force it. Distribution maps made my desert path.

Distribution maps can probably be used in a lot of ways that haven't been explored yet. Or at least, not widely reported. Maybe if I can help you learn how to apply them, you can dream up some cool new tuts.

Speaking of thorny contacts. After a long hot hike along a Death Valley canyon, I needed a rest. Spotted some inviting rocks in a small area of shade and thought I'd sit for a while. Turned out there was some thorny beast poking up between the rocks, and that's where I managed to plant my butt. Fortunately I was wearing heavy jeans, so they took some of the sting. The real trick then, was to drive back to camp. Guess I best not describe any further. :scream:

08 August 2005, 09:15 PM
Yeah, as far as the green goes, I'm a dried up desert type,
at least when it comes to art works.
In real life, nothing beats seeing all the tens of zillions of flowers during that all to
short of time when they pop out for a bit, but for art work, eh, I like dried up.
Probably because everything is always done with green and that gets old after a while.

As far as the distribution maps go, I still haven't gotten that far and have no clue
about how any of that works yet, but I'll learn it in time soon enough.

My question, as I've wondered about this since day one with Vue is, how do you go
about creating an eco-system that stays the same way every time you repopulate again?

I'm asking this, because of (duh) the obvious reasons of how could you create a map
for your eco system so that THEN you can RE-populate the thing again with the new
map so that things collect around the areas that you want, if the plants won't be
back in the same place as they were before you repopulated again?

Or do you some how add a seperate eco system that uses the map to match up
with the previous populating of plants or whatever I'm trying to say here?

Now I went and got myself lost LOL :)

08 August 2005, 12:06 AM
Yeah, I also prefer tens of zillions of flowers in real life.... but for rendering? :surprised I was so busy, missed out on the bounty last spring. Had some time to head for Death Valley when it was at it's peak, but then heard about the mobs out there. I like my Death Valley deserted, flowers and lakes or not.

I ran some screen caps for material distribution today. I'll get that sorted and posted tomorrow, and make it a new thread in the hopes others will contribute some extra tips. You might be able to figure out eco distribution from that, since ecos are materials. If not, I'll screen cap that, too.

Ecos change with every repopulate, so the trick has to be in not repopulating. I'm pretty sure I did it once by accident. :eek: Had something to do with saving and reloading, without touching the populate thing. The thing with distribution maps is, once you get the feel for using them, you can plan a lot of ideas out way in advance, and do it all in chunks. I think that applies here. But now you've got me lost, too. Time for :beer:

08 August 2005, 12:34 AM
Took a look in my cacti book, and decided Mark is right... what Xfrog lists as teddy bear looks more like jumping cholla. So I decided to push the models more in that direction and played some more with the materials.

And since Ocotillos are another fav of mine, rendered out a test setup for those, too:

And the cholla:

08 August 2005, 04:20 AM
Yeah!, those are the kind I like and was talking about a while back,
that look sort of like little atom bombs, the chollas that is.

The ocotillos look awesome too, and with the flowers too, which actually can appear
on those far longer then the season last for most other plants, which is cool. :)


08 August 2005, 03:31 AM
About 13.6 hours to render 900 frames out.
I got the quality up a lot better and this time used proper motion blur,
which I in fact didn't even have the first time around and it greatly improved
that grainy look that the first anim had.
As well as I used better DivX quality this time, though the file
size is three times as much as the earlier version, at 6.5 or so megs.

At least this time you get a better idea of the shape of the terrain.
As I also changed the atmosphere so it wasn't as thick.

Anyway, I am still working on getting the other camera to work right,
but am still having problems, since I'm tying to get the camera to follow
the shape of the terrain as it travels without being yucky, to put it simple. :)
P.S. When I was putting the sequence together for this anim,
I suddenly remembered what it was I thought up in the middle
of 3:30am in the morning, to get some better access to the camera
movement by way of working with LW and Vue with the Synchro plugin.
Should work for any of the 3D programs out there too.
I just need to try it and test my theory out is all :)


08 August 2005, 07:04 AM
that looks very nice! I would like to see a bigger version, but I know - rendertimes ;-)

08 August 2005, 07:13 AM

But, when I come up with a REAL scene (as in decent) then I WILL render out a better rez version.

And thanx also :)

Really though, what I mean is, I want to render out the really cool version
I have of this scene with the "other" camera that follows the terrain.

And then I can render that out, in some decent sized rez.
And that'll be a week or so of render times.... uhg.
Since I'll only be able to render out so many frames per night.

Anyway, thanx :)


08 August 2005, 03:31 PM
that looks very nice! I would like to see a bigger version, but I know - rendertimes ;-)
Actually, now that I've gotten enough critiques to last me a life time, from another news group,
I think I'll scratch this one before I get any 'more critiques', as it's gagging me enough now already.
I've spent pretty much all my working time with Vue, just trying to get this one
scene to 'work' the way it's supposed to, and I'm too worn out from it now.

And about all I can say is, what I said there, which is..... uhg. uhg.
If I wasn't sooo stubburn, I'd give up and hate the desert by now.
Excpet that this is and was the whole reason I bought Vue, was to
finally be able to create the desert places I love to visit.
But again, uhg.


08 August 2005, 12:14 AM
Don't give up, Mark. You can do it... I know you can. Besides, we're going to figure out all this stuff together. It'll take time, tho.

I got kinda tied up this week, but I have been working on a scene I know you'll like. When it's done, I'll be using it as the basis for my ecosytem distribution tut, and maybe a few other tricks. You're doing a good job with the animating, so when I get to that, I'll be wanting your advice.

Hope to get a few things posted in the next couple days. I think I have a chance to head for Joshua Tree Sunday to Wednesday, so I'll be gone again then. Hoping to get a lot of good reference pics while the desert is deserted.

08 August 2005, 12:54 AM
Thanx Dig and I'm too stubburn to give up, which is my curse LOL

And I look forward to seeing what you come up with later?

And yeah, make sure to get a bunck of good fotos on your fun trip.
Wished I could go on a trip out there, especially, since the
weather will be nice for a bit out there.

And if you get some decent fotos of ceratin plants and post them up with links,
let me know as I would like to add them to the links of desert fotos I have
when I send those links to the Cornucpoia paople. :)


08 August 2005, 01:25 AM
Hey, you can't be stubborn enough! I always thought I was stubborn, but have 4 or 5 grand worth of software here just collecting dust because I gave up. Vue can handle loads of polygons better than anything else I've tried, so won't give up with it.

Yep, the weather sounds good. Hopefully not much more than 105, and the humidity should finally be low again. One time I went to Joshua Tree in August, and the humidity was high... I got so sick I thought I'd die. Stayed the whole week anyway. Are we fans of the desert nuts, or what?

Any particular plants you have in mind? I like having a mission on trips like this. Actually, I do already have a mission, but more are okay. Have you seen the DomeRock360 by BountifulKnight at the Renderosity store? I took those pics up the southern Sierras on Memorial Day. I'll have a new camera for this trip, so hoping the results will be even better. Rock formations and veggies... I'm a skeleton on a mission. :)

08 August 2005, 03:47 AM
a few beauties from the strange halfbroken link from the 'stupid question' thread .....
sorry i have so little time to join you guys in there these days :)
second one is one of the rainforest-invading-cacti i mentioned sometime earlier ...

hm, yea, apparently fortunecity is worried about the protection of their clients' cacti and the porpagation of theri pop ups.

right on, fortunecity ... we need more ISPs like that ...

the pics are attached 5 posts down from this one

i'll keep one fortunecity-logo in here as a souvenir, if thats ok. :))


08 August 2005, 10:13 PM
Ummm... are we supposed to be seeing anything from those links?
I mean other then the logo image? :)


08 August 2005, 11:49 PM
Hey there, Doonee. Thanks for the edit, but the links still still don't work for me. Sure do hope to see em... especially the second one.

In the meantime, here's a link to a wip of the scene I want to use for the next tutorial:

Hope that one works..... I'm having a tough time deciding how to handle the rock outcropping. The results of my indecision look so wrong. Maybe my trip to Joshua Tree will help me resolve stuff? :shrug: Anyways, the next tut will be based on the results. I want to provide the terrain and filters as part of that tut. Should be fun!

08 August 2005, 12:08 AM
Well, you just be sure to pay attention to how the plants and even
the rocks tend to grow more around where cactii collect at.
That's and ORDER! :)

And your image looks good, so far.
needs more roughing up and of course, the things I just mentioned :)

Post when you get back.
I'll wait until then, before I send in my links to Cornucopia. :)


08 August 2005, 12:50 AM
Yes SIR!!! heheh

Isn't it amazing how hard it is to "roughen things up" on a computer? When I used to draw by hand (you know, pencil and paper), it seemed impossible to smooth things out.

Ummm, don't wait for me. Cornucopia is the tough one to wait for. :scream:

08 August 2005, 01:01 AM
Here are the two cacti mentioned earlier ...
Sorry for the mess, guys

Dig, the second one occurs in a sort of enclave of dry vegetation, (once) sourrounded by rainforests.

Pictures are by Marlon Machado, of the Brazilian Cacti Project.

08 August 2005, 01:29 AM
Thanks, Doonee! Great closeups, but anything showing the big picture? I mean, I've been hearing about what's happening down your way for years, but it's hard for me to picture in my mind's eye. I may not like what man is doing to his home these days, but that doesn't mean it's not useful to study the results.

Ummm, don't post anything that might get you in trouble.

08 August 2005, 12:21 AM
Just bought me a Canon S2 IS this morning. The playing around, test pics I've tried look awesome... at least, compared to what I'm used to. Only bought 3 512mb cards for it. Sure hope that's enough for a few days worth of shoots. I'm gonna take my old Kodak and it's memory cards just in case.

Anyways, wish me luck out in the desert. It's gonna be tough taking tons of pics without a computer to check em out on. Boulders and cacti and terrains, oh my. :eek:

08 August 2005, 09:05 PM
Can't wait for Steve to get back from his trip!
I'm aching to see what fotos he gets from that trip on desert plant life.
For that matter, anything desert is a good thing :)

Speaking of which, here's a link to the area I am trying to recreate in Vue.

And a DEM color image of that area, with pointers I put in to show what's what.

It's of the Carriso Gorge area and that's near where my first Vue desert attempt was made from.
I've hiked the whole 12 miles up and then back down, way back 20 something years ago.
The pictures don't even come close to just how huge that tressell is either.
It's supposed to be the tallest or longest or something like that, tressel in California,
and maybe in the west or something like that?
I know it holds some kind of record :)
Anyway, I want to model that whole area, terrain, tressells, tunnels and all of it.
That will probably be when I start doing the compositing work with stuff from LW to Vue and/or vice versa. :)


08 August 2005, 01:09 AM
I'm Baaack! :eek:

Interesting gorge, Mark. Reminds me of a few spots in Death Valley. I know what you mean about photos not coming close to showing size/awesomeness of some sw places. You look at places in photos and think "that's nice", but then you go there.. look around.. and end up frozen in your tracks. With goosebumps! The scenery is beyond belief , and cameras just can't capture it.

And so it is at Joshua Tree national park. I only took 564 pics (was aiming for 1000), but it'll take me a while to sort em out. The sun was unusually strong and I got burnt to a crisp the first morning. I mean I glow in the dark right now.

Since I was dealing with a new camera, many of my experiments failed. But I did get a good number of great pics. Mark, did you know the lower part of the park had been closed due to the storms last month wiping out the road? It was just as well, I guess. If I'd gone down there, the sunburn would have me in a hospital right now. I might try that area again in November. And speaking of the rare summer storms, the north end of the park looked like April instead of August. The veggies were lush... green, yellow, lavender, etc. And I'd never seen such an abundance of critters. This was my 5th time in that park, and I'd never seen so much life. In August! Very weird.

I'll try to work up some kind of a gallery tomorrow. I didn't focus a lot on veggies (my main interest for this trip was more geological), but I did get some...especially at the visitor center where most of their garden is labelled with the species.

08 August 2005, 02:39 AM
hi guys
heres a pic that *looks like* its done with the vue ecosystem.
i guess its some place in Baja California.

gotta run :)

08 August 2005, 01:07 AM
LOL! Your'e right, it does look like a Vue ecosystem. I'm just glad that camper is in there, or I'd have no sense of the scale.

09 September 2005, 12:28 AM
Here's my latest 'Camp Cholla'.

The terrain is based on an area I drove past near Joshua Tree National Park. Unfortunately it was a spot with no place to park, so I went by memory of it. Guess it doesn't really matter how accurate it is... it's what I want it to be. ;)

Do I need to explain what this scene is about? Let's just say that the medium price of a home in SoCal is waaaaay more than this artist can afford. Good thing I like the desert, but running water would be nice.

Mark, this will be the tut... without the Xfrog and Poser stuff, of course. The eco systems are pure Vue.

09 September 2005, 06:49 AM
Looks friggin good!
I'm posting up a sample of something to a new thread, and you can check it out.
No point in going over it here, since it's not related.... well, not totally.

Anyway, I love the trillions of rocks.
THATS what makes a desert scene look real.
Cuz for the most part, that's how things are out there, though there are the
opposite sorts of places that are just dirt, maybe some sand and lots of bushes.
And then there's the Bad Lands in the Borrego area, just a little north-west of Ocotillo.
Off of S2 out that way.
There, there's almost nothing growing at all or much rocks either.
It's all just sand stone type of terrain that's all crumbly and wasked away (eroded).

Anyway, just so you know, I'll be putting out my own tutorial pretty soon too :)
On layers, materials. :)


09 September 2005, 09:00 PM
Thanks, Mark. Glad you like it (oh, and part one of my new tut is up).

I have a fondness for the trillion rocks parts of the desert. Before ecosystems, I was lucky if I had the patience to place 100 rocks. I can remember a scene where I spent an entire day just placing rocks, and they weren't nearly enough. That was using V4E and the scene crashed many times. With V5I I set up this entire scene in a matter of hours, and no crashes. I did get a few low resources warnings, tho.

I'll be watching for your tut.

09 September 2005, 08:19 PM
OK, after I did a search for my own name, I found it was stopred in an archive.

I guess that's where it's hidden away at?
Cuz you sure as heck don't see this thread listed in the ONLY two pages in this forum.
So, I guess if I want to find an older thread from now on, I'll just have to try and
remember what the flip the title of it was, yeah right, or the author of the thread, oh joy.

I suppose though, this must be normal, but I see the LW forum and they have zillions
of pages listed there, not just one and barely part of page two, like here in the Vue forum.

Anyway, like I said, I'll be sending out the fotos to the Cornucopia people in about
a week or two, as this is what they have suggested, since they are
still busy working hard to get the Store back up and running. :0


09 September 2005, 01:07 AM
Sounds like we need to keep posting if we want this thread/subject to stay alive.

That might not be too hard.

I don't know about down your way, Mark, but out here the wildfire season got off to a good.... make that bad... start, yesterday. The winds died down today, but next week sounds like it could get real nasty. Wildfires are bad news, but they are a natural part of the desert climate in the southwest. They certainly are worthy of discussion as to how to render such scenes.

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09 September 2005, 01:07 AM
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