View Full Version : Setting the scene - ideas?

08 August 2005, 06:48 PM
Hi, I am starting a new environment piece but can't decide how to set the scene. Initially I was thinking of a junkyard/Scrapyard but it seems like a ton of modelling for what was supposed to be a quick piece. Does anyone have any good ideas for other settings or how to go about building a quick low poly junkyard. (

Here is a render of the last environment vignet i did. I'm going for something more stylized this time. (total polycount 3343 for those who like stats) (

08 August 2005, 06:50 PM
yes I still have to finish the texture for the tower/weather vein in the tudor scene . . .
(alot of those polys have been wasted in the tree)

08 August 2005, 07:04 PM
sweet environment! I really like the textures on that house, thou your alpha isnt showing on the shot ;-)
I dont know about your new one, maybe build a desert around it for background?

08 August 2005, 07:09 PM
really nice evironment you could make a car squeezer machine (i don't think that's the right word for it but i hope u understand) for the junkyard

08 August 2005, 07:11 PM
No crits just keep it going :) Edit: Well one crit. The grass is soo bright maybe it was toned down a bit.

08 August 2005, 07:23 PM
really nice evironment you could make a car squeezer machine (i don't think that's the right word for it but i hope u understand) for the junkyard

That could be fun. Something with crushing Jaws. cool!

I like the junkyard idea but if I go with it . . . how to model the piles of cars/junk to surround the building.

08 August 2005, 08:17 PM
It would be cool as a Bayou swamp area. Big willows and fireflys floating around. maybe a rickety old dock with a little boat.

08 August 2005, 08:47 PM
I can see the bayou thing working well. The lights were going to be jars with fireflys in so it fits quite well. I'm gonna do some sketches.

08 August 2005, 09:13 PM
I can allready hear the crickets. This might fit very good to the house and car. Like thick vines that have allready taken ownership of the car.

08 August 2005, 11:24 PM
Wow, I just wanted to say your last environment looks awsome. Love it. The texture is amazing. No advice on the current one, sorry. Good luck.

08 August 2005, 11:55 AM
I roughed this out but it's no good so . . . (

I did this Sketch. I kinda like it but I think I'll mull it over whilst I get on with texturing what I've already built (and unwrapped). If you guys have any more suggestions I am still interested. (

08 August 2005, 01:32 PM
I would like to say the sketch is great i would go with that for starters if any other ideas pop in your head you could do those as well. Really cool style by the way I look forward to seeing more.


08 August 2005, 01:58 PM
yes ithink the sketch is a better idea than the junk yard. but i like the idea of rusty car wrecks stick up out of thick vegetation. although this coul be a bit heavy on poly.

08 August 2005, 05:01 PM
i'd say go with the bayou cause that sketch is great!

alternatively, the scene reminds me an awful lot of Micheal Madson's trailer home in Kill Bill Vol 2, so maybe you could just do that

08 August 2005, 09:15 PM
Definately leaning toward the direction of the sketch. However I started texturing today instead of finishing the build.

Still very early in the process . . . wear and tear to be added . . . will probably desaturate a bit at the end (

Yes there is a lot of space on the sheet . . . it will be much fuller in the long run.

A quick update before I hit the Hay - what should I do with the windows? I haven't cut them into the mesh so now I need to do some cunning texturing . . . Still got to add rust and that but what else? it seems a bit lacking. (

08 August 2005, 03:04 AM
nice work, this is coming along quite good I love the cartoony look.

08 August 2005, 01:05 PM
I still haven't finished that texture yet. Almost there though. The windows are a bit busy and I don't know what to do with the back.

I am having a problem with the seem around the top. I am Struggling to get it to merge. Any suggestions? (

08 August 2005, 01:13 PM
the only thing i can sggest is using the clone tool in photoshop on new layer and work it until both are equal.

or add rustig seam along the edge of the uvw segment that would negate the problem.

08 August 2005, 03:15 PM
Couldn't you fake an interrior with these textures. Just so It doesn't look so... plain. Or lower the opacity.

08 August 2005, 09:41 PM
roughing it out. (

will build new trees. Shack textures tomorrow.
Sorry its a crappy render had to put settings low as my laptop is not happy tonight.

08 August 2005, 09:45 PM
I love it :applause:

The attention to detail is amazing.

08 August 2005, 10:51 AM
Question - If you wanted a model to be seen at different times of day how would it affect your approach to texturing would it be best to do one texture with some general tonal work and let the engine do the rest or is it neccesary to variations with light backed in. I did some work in Unreal a while ago where we wanted strong shadows and bright sunlight from early evening type lighting but the engine does a bad job of rendering shadows on statics. . . (

I guess the doors and windows shoud go on a seperate sheet with self illumination maps at the very least

08 August 2005, 06:18 AM
You could try some rubbish piles, like Valve did in HL2. Some mounds with a rubbish shredded junk texture applied to them and then put some various objects to give it some more form. Oil cans, buckets, tires.

It's looking really good, and I liked your other environment as well. Well done.

08 August 2005, 08:08 PM
Just a small update. Onto the boat next. Need to redo trees to be more willow and less oak also need to come up with a few more elements to complete the scene . . . or maybe I should try and make it a contained gamespace. (

08 August 2005, 09:01 PM
looking good mate, dont realy have any crits the red barrel!

08 August 2005, 07:09 PM
Help! I am totally confused. I am about to finish an MA Digital Games and really want to get work soon. My Portfolio is a bit muddled . . . I started these enviroment projects to bolster my folio but I don't feel like they are really cutting it. I prefer modelling characters really but then most people seem to so I thought I'd try some environments as there seems to be more work in this area . . . is it best to specialize or should I go for an all round thing? What sort of things do you think I should be working on to get a good job? I could really use some general advise and some critique. thanx

update on this project. (

more textures an re-arranged (

Wayne Adams
08 August 2005, 02:33 AM
very Full Throttle ;)

"I thank tha loooo--rrrdd each day...fer the apocolypse."

08 August 2005, 07:07 PM
Well I gonna leave this for now. A few things to tweek and I might add some extra props but gotta get on with some other stuff . . . (

08 August 2005, 06:15 AM
I like it a lot! Wow

08 August 2005, 01:16 PM
I just thought id say i really like this man, it looks cutsey and grimey all at the same time. as far as getting a job, i dont think youl have a problem really having looked at your other work.

keep going


11 November 2005, 08:57 PM
aww man i love the square block you put it on.. what a sweet presentation idea!

i absolutly wanna live in the house you put together there.. not the boat one but the other scene !!

totaly pro man !

11 November 2005, 09:59 PM (

Gosh man, U steal my idea for an environment :curious: U read in my mind?? Hmmm I think U need some grass. I'm sure hire resolution of the texture will help, and some texture on the ground around the road. Definataly U can put there some wheels, barrels, maybe some flowers will help. Put the bird on the roof.

Take care

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