I'm facing a problem with 3DS max 7(service pack 1 installed). ive created an environment and the texture tiles randomly i.e i might render once and everything looks fine, but the same frame same camera pressing the render button again gives me a weird result with textures of all objects multiplied. this definetly does not happen in max 6 since i transferred the objects there n tried it. what am i doing wrong or is there some kind of a patch to fix this???