View Full Version : AGEIA Announces physX Plug-in for Autodesk 3ds Max

08 August 2005, 03:19 PM
LOS ANGELES, Calif. – August 2, 2005 – At SIGGRAPH 2005, AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced plug-in functionality that will enable support for AGEIA’s physX™ SDK (formerly called NovodeX™) for artists using Autodesk® 3ds Max®, one of the most popular 3D tools for multimedia development. This closely integrated plug-in functionality will be combined with export capability, which will enable 3ds Max artists to easily export physics-rich characters and environments into runtime game applications.

With AGEIA’s physX technology plug-in, artists can incorporate software physics effects and hardware-accelerated realism into game action in an intuitive, graphical way—without requiring the intervention of programmers.

08 August 2005, 03:36 PM
sounds like a last minute thing in response to xsi

08 August 2005, 03:40 PM
any clue's when the AGEIA’s chip and sdk is comming? i've been hearing "press release" alot but not much else.

08 August 2005, 03:41 PM
Next Up.. Maya? huh :thumbsup:

08 August 2005, 05:14 PM
Is this going to be a free plug-in?

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08 August 2005, 05:14 PM
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