For the purpose of my class, I need to model/texture/rig/and animate this guy with some basic fighting moves and a taunt, as he will be put into a 2d pre-rendered fighting game (a'la mortal kombat). For my own purposes however, I want to eventually get this character into the hl2 engine, phoenemes and all, both for my own learning experience and for a possible personal project.
To that effect, for the class I really have no poly-limit as it will all be pre-rendered, but for my own reasons I am going to set my poly-limit at the standard for hl2's single-player characters (around 8000 polys).
I started with the head, using photo-ref of myself (we painted wireframe cages on our faces in class, that was fun). We must spline model our heads for the class, which I have never done before, so that was fun. I heavily studied the angelina jolie spline head pdf by Hwasup Song which has been helpful.
this is two sessions of sit-down work, but I'm really not too happy with the way the face is looking overall. my photo-ref ended up not matching very well (perspective distortion?), and I think I am just doing something fundamentally wrong. I will need to sit down, tweak, and study this, to figure out my next step. I may just start over.
I stepped away from my head and started to block out my body as well. I studied both Ben Mathis' video tutorials and the wonderful goat character by Arshlevon, to get an idea of how to handle these legs. I am happy with how it is turning out so far.
Well thats about where I'm at right now. Again, I'm still at the very early stages of this model. I would love some critique or advice on my mesh, especially my face. If anyone has any tips on working with the hl2 engine, that'd be cool as well. thanks guys, :D