View Full Version : WIP low poly Breakdancer

08-01-2005, 10:41 AM
Hi! Here's my newest model : a low poly breakdancer.
Tri count is 3734 and modelling time so far is about four hours. C&C are welcome!

08-01-2005, 12:57 PM
update... just testing some textures...

08-01-2005, 01:13 PM
Looks good so far. If there's any crit from me it would be the thumb is too long and the armpit needs tweaking.

08-01-2005, 01:35 PM
face texture rocks, but I got 2 main quarrels with this so far... most breakers are very thin (you have to be thin to perform alot of the moves since they require you to clear the ground) and his geometry is still to rough imho...don't be afraid to pull out more verts to make his limbs and body look more natural. Like I said however, I love the texture on the face so far, he has a cool look to him.


08-01-2005, 01:49 PM
Thanx aeres and -KDX- for the comments. Well, maybe the man is a bit fat, but that's just because he's a old school dancer. He has been breakdancing since late 1970's so he must have gained some weight from that time. and yes I'm going to fix those armbits and the thumbs...

08-01-2005, 03:46 PM
update... I fixed couple of things and I added the shoe texture.

08-01-2005, 04:08 PM
word, as long as you have a reason for him to be pudgy, then that's fine...I always welcome creative new approaches!! =)

I like the Adidases!!


08-01-2005, 05:19 PM
What?No wristbands or beanies!!Blasphemy!!haha jp.GJ but why is he so fat?Also why the late 70's?Breaking really blew up in the late 80's.You should have made him the in the black and white adidas jump suits haha.Gk.Theres also alot of polys in the chest area and the shoes.You can take some of the polys out and maybe reduce the polycount by a few hundred polys.GL!

08-01-2005, 06:17 PM
Hey, im not gonna crit the character in tearms of modeling as characters aint my thing, but being a bboy i can tell you he wouldn't have been breaking in the 70's. As for his size, given his age i think its cool. If hes realy old school i can definatley see him poping in a black adi combo! are you planning on rigging and animating him?

08-01-2005, 10:25 PM
Thanx for the comments... Here's a little update. New textures for the body. The armpits are still looking funny, but I'm going to fix those. And yes I'm going to rig him, because I really wanna see him breaking...

08-02-2005, 02:13 PM
little update... I did a small mocab dance animation. I'm going to do the rig all over becuase it's not really working. U can download the animation from here : FILE (XVID) (

08-02-2005, 02:45 PM
Just a would be good if you could get some top-rocking foot work into the animation, the current animation doesnít necessarily suggest heís a breaker, without the dancing he looks more like a martial arts 'Tricker'.

08-02-2005, 02:50 PM
is it me or can other people not see any breakdancers, sure its cool though.
probably not a good idea to crit it when i cant see it. seeing it is important in that respect.

08-02-2005, 05:05 PM
hey, also i forgot to mention the move he performs in the animation isnít really a break dancing can be used in a small capacity but essentially it's a Wu Shu Butterfly kick, which is again why heís vibing as a Tricker.

CGTalk Moderation
08-02-2005, 05:05 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.