View Full Version : Maya and Intel processor compatibility apple PB

07 July 2005, 09:05 AM

I was just wondering, becasue apple is coming out with the intel based macs, wouldn't maya have to run through rosetta right? Because the maya running on macs right now have been compiled to work on the PPC processor right? am i understanding right? Has alias announced anything about realsing a maya compatibile with the intel processor?


07 July 2005, 09:33 AM
since Maya is already available on Intel hardware and Apple makes the APIs for the coming Intel OS X versions very compatible Alias shouldn't have more trouble then other manufacturers of cross plattform apps that already announced to support the transition (Maxon, Luxology etc.). Currently it's much to early to look for precise information on this, the available Intel Mac development tools (Hardware and Software) at this time are not production ready.

08 August 2005, 07:35 AM
Luckily Alias moved maya over to Mach-O/Cocoa with version 6.0 and the only Altivec acceleration they did was on the sound plugin. So porting over to osx-intel should be fairly easy for them.

08 August 2005, 07:49 AM
As I understand it, once an app is Mach-O and compiled with Xcode (necessary to run on MacTel), then Xcode will spit out both a MacTel and a PowerPC version at the press of a button.

What I'm saying is that most of the hard work is getting things ported to MacTel, and once they've done that it's relatively easy to support PowerPC as well.

So if you need a Mac now, I think the existing PowerPC based models are reasonably future safe. It would be a long wait if you hold off to get an Intel based one.

It's good that Maxon and Luxology have made public statements showing their support for the future Mac OS on MacTel.

08 August 2005, 08:46 AM
There was an article about it on 3DWorld, it says tthat Alias is working closely with Apple to make sure the transaction goes as smooth as possible.

Don't worry about. :)


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