LC #42 Pipers Alley

View Full Version : Futuristic human

07-31-2005, 01:06 AM
At the moment I am experiencing with smooth proxy mode in Maya.
I want to model a futuristic looking human. Firthermore I want to create blendshapes for the face, so topology has to be very clean. Please give some crits about everything. ;-)
And this is what I have done so far:

CGTalk Moderation
07-31-2005, 01:06 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.