View Full Version : New Character for animation [WIP]
02 February 2002, 02:12 AM
Hi I've just created this dude, and I'll use him for some animation with 3dsmax's standart bones this time...what do you think of him???
only 744 faces unsmoothed.
Later I will model some hair for him...and do some morph-targets :P
so give me some feedback on this dude, tell me whats god and bad about him....ore he will come after you :D
the navel sucks..I know
02 February 2002, 04:30 AM
Nice little guy!
All looks cool... only little thing that sticks out is the crease around the naval. Looks a little odd given the nice smoothness of the rest of him.
The arms look a slightly too long... but then it's a character!
02 February 2002, 07:00 AM
hhehe...thanks..chech-out his morph targets....
does they kick ass ???
02 February 2002, 08:41 AM
I love the morphs, I plan on setting some up for my sniper and do a little animation of him taking a shot and getting that shit eating grin after the recoil.
nice work keep us posted.
02 February 2002, 09:00 AM
A little more:
02 February 2002, 09:39 PM
I'm not fat, just big boned!
02 February 2002, 02:03 AM
Nice Characther Look Out The Shoulder!!
02 February 2002, 02:55 AM
Needs a little work in the "genital" area though :)
I would lift everything above the navel slightly and give him hips.
But nice anyway :)
02 February 2002, 05:07 AM
More stuff :p
02 February 2002, 06:38 AM
...uhh...and this one:
give me some comments :p :D ;) :) :cool: :eek:
02 February 2002, 04:23 PM
02 February 2002, 05:26 PM
Hi again...I have tweaked his folds / envelopes... so what u think??
02 February 2002, 12:10 AM
Do we really need a 360 of some naked guy!?
LOL, I like the poses. Just work more on the folds, modifying the wireframe would help. Remember to model with the feel of underlying muscles.
and put some clothes on that guy!
02 February 2002, 02:16 AM
Nice, looks like the dude from the tuts in max.
02 February 2002, 02:42 AM
Ok I got it, the worse you post the more you get replies.:D :D :D
02 February 2002, 02:46 AM
haha....its age's ago since I did a 3dsmax tut...except for the Character studio...
can you give me a direct link to him??
if it is in the 3dsmax healpfiles...then just Rightclick and properties...copy the link...
I'm working on an animation with him...but I have some problems with the IK/FK switch on the arm....any tips???
02 February 2002, 09:47 PM
Here is his NEW SHORTS....
And someone ask'd for close-up..
Damm'et mann...tell me what you think :D
02 February 2002, 09:58 PM
Thats a cute little boy ;) What package are you using ?
IŽve also a little prob and hope you can help me: I see those morph-targets and was wondering how you attach the head to the body-mesh ?! I mean for the body you are using a sceleton and it seems that there is also a bone through his head, but how is the morpher attached to the body ?!? I really wanna know that !!!
02 February 2002, 10:08 PM
Well...I've created a comlicated setup for this dude...using 3dsmax...
Here is my stack(add'ed from bottom up):
-here is the head
- uvw map...u know
-morph...all head morph targets
attach the body and weld the body and head toghter
(assign the mesh to bones / skeleton)
-meshsmooth / tesselation
....and it have also some other features...like i can edit the head and all other morphtargets will be edited to :p
02 February 2002, 12:00 AM
That really sounds complicated . . . and the morph-targets still work after adding the body ?! I think iŽll have to try that ;)
Thanks for answering.
And keep that little fella alive :D
02 February 2002, 12:04 AM
hehe...I'm animation a comlex animation now 10-20 seconds..
in a swimming bath
02 February 2002, 03:44 AM
Finally he has some clothes on. :D
Looks good Devil. :)
01 January 2006, 02:00 AM
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