XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : "Creating Realistic Water"

07-28-2005, 04:17 PM
I added a new tutorial to my site - for creating realistic water using some Lume shaders and the Mental Ray material. Hope it's worth something!

http://tutorials.jeroenstout.net/water/01_small.jpg http://tutorials.jeroenstout.net/water/02_small.jpg http://tutorials.jeroenstout.net/water/05_small.jpg http://tutorials.jeroenstout.net/water/07_small.jpg


You can find the tutorial here (http://tutorials.jeroenstout.net/water).

07-30-2005, 06:33 AM
Hey, your tutorial if helpful and good. but one thing that you didn't explain enough is how do you apply the panaramic sky texture in to the scene? Do you use flip normal sphere and put the sky texute to it?

07-30-2005, 01:47 PM
Thanks - and good call, I changed it to add that bit.

To apply this sky, go to the environment dialogue and in the Environment Map slot add a Bitmap map and select the sky texture. Because this automatically selects the Screen mapping, drag the map from the Environment Map slot to the material editor (use an Instant copy to ensure any changes you make to the map are changed in the environment map) and select the Spherical Environment mapping. This should place the sky correctly.

08-04-2005, 07:48 AM
Sweet! Was looking for this kind of effect. Looks really great! Thnx for the tutorial!

08-06-2005, 09:49 AM
I'm having a problem with this ,

where you say
To apply this sky, go to the environment dialogue and in the Environment Map slot add a Bitmap map and select the sky texture.

I cant add the sky texture. how do i do it ?

08-08-2005, 02:42 PM
thankx for sharing man tht helps alot ..as i m a newbie:)

08-10-2005, 07:05 PM
Could you give me a quick rundown on how you used Terragena/Panotools to make the sky map? For example, how many individual renderings did you make of the sky prior to combining them into one panorama, etc. I would appreciate any help here you may have time to offer.

08-28-2005, 01:04 AM
I have to be honest with you, I was really excited about this tutorial...but it let me down greatly. Why? Because you BARELY explained what to do in the material editor, don't get me wrong I highly appreciate your efforts but you can never assume that people already know things. I'm completely lost when you star ttalking about adding a "reflect (base)" material or whatever, and where do I set it to mental ray? Please explain these things in your tut in detail or a lot of people wont get what you want them to get out of it.


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