XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : New Texturing Tutorial by our Queen!

10-28-2002, 08:59 PM

10-28-2002, 11:52 PM

Thanks once again Leigh! :beer:

10-29-2002, 01:09 AM
kewl stuff
and brave for her to attempt (and succeed) in explaining one of the hardest to understand subjects of texturing.

10-29-2002, 02:46 AM
The more texturing info, the better! Thanks for making the time Leigh. Thanks to you guys/gals at Newtek for hosting the tutorials. Hopefully there are still more to come. The goal was 100 right? Why not make the goal 200?

10-29-2002, 02:52 AM
It's good info even if you don't use LW.:eek:

10-29-2002, 02:56 AM
we will definitely have 100 ...we are releasing 3 a week and we should be set for the rest of the year...with more on their way....thanx to teh great LW community!

10-29-2002, 02:58 AM

// edit: The server is still really funky. Weird updates. :surprised

10-29-2002, 05:37 AM
but isn't Radiosity/GI where Ambient light actually helps the most ???

even in conventional lighting setups ambient lighting is not totally useless,otherwise it wouldnt be included as a feature

10-29-2002, 10:59 AM
Hey all :D Glad you enjoyed the tut! More to come (Id better get cracking and finish off the next two, which are almost complete...).

LNT - actually, a little teeny weeny bit of ambient light is okay, but its mostly just a poor mans radiosity solution. It's not that it is useless, it's just that when setting up texturing, it kinda makes things appear flat, and it's hard to get a good idea of the texture when things are appearing flattish.
I wouldn't go above 5% with my ambient amount :)

CGTalk Moderation
01-13-2006, 09:01 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.