View Full Version : Realtime fluid simulation


phillycheese81
07 July 2005, 03:05 AM
They just posted a new fluid simulation video at
http://airtightgames.com/currentproject.html
It will be cool to see this kind of stuff show up in games, like a gas tank spilling fluid all over the place and catching fire. Or a wall of water knocking enemies down.

http://airtightgames.com/images/AirtightGamesStill5.jpg

- P

Wilk0
07 July 2005, 03:34 AM
Amen man. I just hope that's not too much for my 9600 to handle, heheh. Lots of stress on the mobo too now with all those world physics calculations.

Stefander
07 July 2005, 09:26 AM
And note, we're just getting started on physics... First ragdoll, now fluid simulation... How much longer until we have a perfect real-life physics engine?

BananaSalat
07 July 2005, 10:10 AM
O.o Wohaaa thats awesome. Want that in a game. Great Fluid is possible.

NeptuneImaging
07 July 2005, 03:32 PM
Two Words for this: HOLY SHIT!! I cannot imagine game physics getting this detailed....

I only wonder if I could integrate this into softimage

ArchangelTalon
07 July 2005, 04:56 PM
Is this the kind of thing we're going to need physics cards for?

NeptuneImaging
07 July 2005, 05:22 PM
Is this the kind of thing we're going to need physics cards for?

And how sweet it would be...

Swizzle
07 July 2005, 06:12 PM
And note, we're just getting started on physics... First ragdoll, now fluid simulation... How much longer until we have a perfect real-life physics engine?The correct answer is "Never." We'll always have some great approximations, but to do a "perfect" physics system you'd have to simulate literally everything down to the individual sub-atomic particles. Until that happens, though, I'm happy with ragdoll and stuff. :D

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07 July 2005, 06:12 PM
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