View Full Version : WIP:Test normal map character.

07 July 2005, 08:09 PM

A test for a normal mapped character,based on a design I drawn few day ago.
2850 faces - 515x515 for the head and 1024x1024 for body (not yet)

-The Character design :

-The Lowpoly version :

-Some parts of the high poly (for normal map/ Zbrush models) :

_The Lowpoly version with normal map :

-The Textures'head : (test for skin render) :

In this pictures i used 3 directionnals light + ambiant !
And the matter is I don't manage to have a good render for the skin!!!
Where's the matter ? diffuse ? spec ?
I'd like to have a good skin render with only an ambient and a directional light.:sad:
Someone have any tips?

Thk for help.

07 July 2005, 12:26 PM
Hey. Nice mesh you have and textures. I like it alot. What was the poly count you used for your normal map?

07 July 2005, 05:41 PM
Thx for your comment Keiyentai.
I'm not very happy with the "eyes and transitions" and the skin renders:(( But I continue to
search ;)

For your question, the High poly have about 450 000 faces (head+Torso), made with Zbrush.
But it's just to render the normal map so, if i can open it with max, that's good. lol

(Sorry for my poor english, i hope you understand me...)

07 July 2005, 09:42 PM
A new test for the head, I modify the hair and some vertex of the head.
I also modify the texture of the head.(the ears must be modify later)

With the hair, the perso have now 3081 faces for all (1170 faces for the head)
Bottom right : a screenshot from 3dsmax viewport.

07 July 2005, 12:15 AM
nice workflow, and very impressive texturing!
i really like this character, and the last shot looks a lot better.
Great work

07 July 2005, 12:53 PM
Kinda of reminds me of a look you can have in Fable :). Cant wait for ther PC version hehe. Anywho awesome work man. Cant wait to see the final render.

07 July 2005, 01:12 PM
don't light your colormap thats the whole point of normalmaps, that all is dynamic and not static like it "used" to be. Thats why youre skin looks wrong.

Im loaning this image from poop, hope you don't mind buddy :D

That is a very good example how a colormap should look like for normalmapping.


07 July 2005, 03:17 PM
Your low poly and your texturing look great, but I think your high poly definitely needs some work. Take a look at some anatomy reference if you aren't already. Overall though nice job.

07 July 2005, 12:48 PM
great work, it's owe some what your doing with the normal mapping.

07 July 2005, 06:58 PM
Prs-Phil : Yes you're right, but for video game, you've some problems when your character
"only light with ambient" because you can see normal map just in direction of the
directionnal light, omni and spot. So if don't put any shadow in my texture, it's
too flat "from the back light". (hope you understand my poor english, if you don't
say me, I'll post some screen to illustrate this matter) ;))

Simon.Wt : Thx for comment, for my part I saw your site, very impressive !! I really like
"Komatsu" mesh and texture.

Trigon : Yes, I'm very bad in anatomy ;)) That's why I train with some character, I must
also learn Zbrush....! But it's true, the high poly is not very clean, i don't spend
so much time on it :((( But I'll probably add some details with a bump map.

Hanzo : It's not what i'm doing with the normal map, but what the normal map do for me ;)))

A new screen WIP :
Alls the parts aren't have their normal maps, and i need to finish diffuse and specular map.
Maybe after finish, I'll modify the base design, and I'll add some parts for this model.


08 August 2005, 11:06 AM
yeah please post a screenshot, ingame please.

I think I can see where you are coming from but you have painted it the the "traditional" way. Ben, has also added shadows and some painted volume to his diffuse texture but yours is very strong and I think to much, thats why you get such results.


08 August 2005, 05:31 PM
Prs-Phil : I don't have an ingame screenshot, because it's not for a particular game. I just do that for training the evening or weekend when i have some hours to loose. In my work, I do background, objects, fxs and scripting only, but rarely characters .


08 August 2005, 09:14 PM
here the "final character" (for the moment?)

08 August 2005, 10:06 PM
i think this character has a ton of ... character, heh. me lovie his texture.
ehhh... but i think that the earring makes him look like a poonanny, just my opinion though.
looks awesome :thumbsup:

08 August 2005, 12:48 AM
VERY AWEOME WORK!!# Please make some texturing tutorials awesome work!!@#!

P.S do you use a tablet or mouse?

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