View Full Version : help me with modelling the wind shield in maya

07-26-2005, 07:00 PM
here is the pic of cargo airplane's front wind shield , how can i get a nice and neat mesh modelling by maya ?
could you show me any tips?

07-26-2005, 08:02 PM
the windshield is apprently not curved. Do you want to know how to make the whole airplane ? Try to boxmodel it. (use search button and write boxmodeling a car in title) its in 3dmax but the theorie is the same

07-26-2005, 09:45 PM
I'd suggest to boxmodel it and use chamfers on the edges to round them off. It's the best way of getting flat, planar polys, there where you want them.

07-26-2005, 11:30 PM
I would go for a box modeling approach. Use smoothing groops and chamfer to vary from smooth curves to corner angles.
Hope that helps :)

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07-26-2005, 11:30 PM
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