View Full Version : FXWars! The Big Freeze! MUSTAN9

07 July 2005, 06:23 PM
Hi guys,

So everyone has already started! OH NO!!!

I guess I have to work double time.

My entry is going to be a glacier brake up. I will post a story board when I get one put together.

Good luck everyone!

07 July 2005, 03:27 PM
Ok, I'm a little confused. I thought glacier break up was a valid entry category, but I reread the rules and it's missing. Entries are flash freeze, and Frozen City/Envoriment.

Maybe my idea is still valid, because it will take place at an artic encampment. A snow covered glarier land scape with a research center that is divided by the glacier cracking down the middle. Sort of like Day After Tomorrow, but a larger research center.

What do you guys think? Good idea or a bad idea?

07 July 2005, 03:38 PM
Sounds great to me. I was hoping glacier breakup would be a catagory.

08 August 2005, 12:54 PM
just droppin past to say all the best man .. keep us posted.. Maybe have your demon character coming from hell and meltin the ice? OOooOOOOooOoooOoOo LoL see ya soon mat

08 August 2005, 06:33 PM
Hi Neeno!

My orginal idea was to have the devil open pandora's box, and hell then freezes over.

But that idea didn't fit the rules :cry:

So now I'm creating a glacier brake up. :shrug:

I have started create a MaxScript that will allow me to create a large number of glacier chunks.

I finished the effects for the large wave that would result when a chunk of glacier falls into the ocean, but I haven't had time to post any images.

I'm doing my demon character at home on my laptop at night, and was going to do the contest entries on my lunch brakes at the office. Things have been so busy here lately that I have been heading out for lunch everyday just to get away from the crazy people :drool:

How would you like to work on this with me? :beer:

Are you using Max or something else?

08 August 2005, 06:35 PM
Check your PM Mathew..

08 August 2005, 05:11 PM
Hi everyone!

I'd like to welcome greentek to the team. We will be working on the entry together. We are still looking for someone who has compositing skills. Someone who knows how to bring together different rendering elements (i.e. lighting, diffuse, specular) and create something that looks better then the orginal renderings. What I have discovered is that snow causes some real coloring problems, because it tents to wash out to pure white under simple lighting setups. So we'd like to hear people's ideas about how to handle this in the post production process (hehe.. look at me I sound like I know what I'm talking about!).

Ok, now for the fun stuff!

Our team is a little bit of a late starter, but it's the final results that count not the head start! :)

We are working on a story that takes place up north on a glacier. There is a research center that is taken out by a freak weather event. That's all I'll go into for now :)

Here are some teaser images. These images are of a radio transmitter prop that is in the background. It will be placed in the research camp off to some corner or something.

Please people! I'd love to hear from crits about the images. Do you like the snow? There is no SSS shaders or anything. It's just a simple white material.

P.S. The texturing on the model isn't finished. ( (

P.S. There are suppose to be three images above this text. If you don't see three images, then please let me know. I'm having problems with ImageShack today. (

08 August 2005, 08:30 PM
Hi again,

Ok I'll give a little more details on what we're doing.

We will be having CG characters walking around the research camp site. I think having characters walking around in the scene helps sell the scene as more realistic.

Since it's a tight deadline I'm only doing a generic character that will come in different cloths (i.e. with hat, without hat). They will all have the same face since I don't have time to model many different faces, and most will have a parka on with the hood up. So picture this guy's face inside the hood of a fur lined parka.

Here are some close up shots of the face of a research scientist at our camp site. I don't think we will ever use a close up like this, but he should look realistic at 1/4 scale. ( (

The face belongs to a guy I know here in Canada. Thanks for posing buddy!!!

08 August 2005, 08:18 AM
pretty kewl man! im liking this so far.

08 August 2005, 09:36 PM
Hi everyone.

First of all. I'm impressed with all the work everyone is doing on their projects. Looks like our team is feeling the pressure!

I have talked with greentek about the different shots, and what we're going to do, but it's difficult to get organized without a storyboard. So guess what I worked on all day! :bounce: (

I have planned on doing 10 shots in total, and reusing models as much as possible. We are in search of effect background plates to use. Because we're doing an artict scene there isn't much out there except snow covered scenes. So we have to do our own camp site, and CG characters.

Most of our compositing work will be post production details such as lighting, layers, and matching with background plates. Of the scenes we have there are about 4 that will be completely CG.

Ok. Our team could use some encouragement! So post those comments and crits!

Thanks guys,

08 August 2005, 11:35 PM
Very ambitous!! I like the story line and it should turn out great. Can't wait to see updates.

08 August 2005, 07:20 PM
this works better:


08 August 2005, 08:33 PM
Thanks Hayung,

08 August 2005, 09:24 AM
Looks cool mustan9:

Hope you'll have time to get it all done as per your s'boards.

Best of luck and keep posting.


08 August 2005, 03:58 AM
Research and Development Phase

Our team has officially entired into the research and development part of the project. We begin this phase by identifying the requirements for the project. The requirements were the need for realistic snow and ice. This research was handed off to Greentek to create shaders for simulating this complex type of surface effect. Greentek was able to create a collection of shaders that range from snowy surfaces, frosty surfaces to icy blocks. Each having there own strengths and weaknesses. He worked to catagorize each shader based upon it's rendering requirements and visual quality/effect. This process was time consuming, but he was able to produce some shading examples that look really amazing.

The shader was created as a complex nested tree of procedural shaders and SSS materials that work together to simulate ice and snow.

Still image of one such shader: (

Dynamics Research

We continue this research phase into the production of animation for visual effects. The requirements include the brake up of the glacier, fracturing ice, and collapsing snow caps. Greentek continues to work on refining the brake up procedures for various shots.

You can download an AVI:

Glacier Shader Test (

EDIT: If you are using IE try this link

Glacier Fissure Prototype

One key shot in our storyboard is when the scientist falls over the edge of the fissure, and most try to climb back up. We worked together to try and merge the shaders that Greentek created and the modelling details I could create. This image demostrates how we where able to merge both my normal mapped surfaces with the noise procedurals of his snow shader. The results look promosing but we both feel that the fissure should have a stronger, sharper and more dramatic look to it. (

I will post an update tomorrow demonstrating progress that has been made in the modelling phase of the project.

08 August 2005, 03:32 PM
Great work on the shaders! The stills look awesome but I couldn't get the movie to download. I'm looking forward to seeing more.

08 August 2005, 03:46 PM
What web browser are you using?

08 August 2005, 04:17 PM
Those iceshaders your made are pretty cool!

I vave a broblem to download the AVI file also!
There seems to be no server (online)...
Please may you post another link that works?
Im interested in your work!

Keep it up!

08 August 2005, 04:22 PM
im likin this musi... very nice dude.. your teams effort is paying off.. looking forward to seeing more progress mate! :thumbsup:

08 August 2005, 04:57 PM
Those iceshaders your made are pretty cool!

Thanks, Greentek has a lot of talent.

I vave a broblem to download the AVI file also!

Please try this link:

If the problem continues, then please let me know.

08 August 2005, 04:57 PM
im likin this musi... very nice dude.. your teams effort is paying off.. looking forward to seeing more progress mate! :thumbsup:

Thanks buddy! Your missing out on all the fun :)

08 August 2005, 05:11 PM
Hi everyone,

Here're two samples of the shaders.

The still is with the shader looking more like an ice:

And here's the link to the animation for those who can't get it from the ftp server with the more snowy version of the shader (DivX .avi 888Kb):

Both are Brazil's advanced shaders with SSS. The animation has a bit color correction in AE. These are just test renders without any antialiasing, so animation is glittering a bit.

Many thanks for your comments.

08 August 2005, 05:21 PM
Wow, that's really looking fantastic! Keep it up! :)

08 August 2005, 08:07 PM
Very cool indeed!

google monkey
09 September 2005, 09:07 AM
some great work on the shaders so far

09 September 2005, 06:53 PM
Just wanted to add that since we are posting the voting thread on Friday, you have until then to finish the short.

Also I wanted to invite you post post your best money shot...
Click here for more info:

FXWARS BIG FREEZE : TO ALL PARTICIPANS: Post here a video your Best Shot(Video Promo) (


10 October 2005, 04:54 PM
Sorry guys we've got to drop out. Was hoping to wip together even a small entry but wasn't able to get the work done.

Congrats to everyone who finished their entry. I wish you all luck!

Have fun!

10 October 2005, 09:14 PM
Too bad you have to drop, test video sure looked nice. Maybe you can still finish it when you got time and then just show it to us. Could you tell what kind of settings you use in brazil to make that ice? It looks nice.

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