View Full Version : Future Soldier Normalmapping

07 July 2005, 12:16 AM
Hi there.

I want to learn how to do normalmaps and started with a High Poly mesh.
Its the first time I ever made a Highpoly Mesh hope it looks good.

Critics needed. Thanks.

07 July 2005, 01:34 AM
There is a thread at the top of this forum called, "Normal Mapping for Games." It should contain the most pertinent information on the subject, and most likely has tutorial links to get you started.

07 July 2005, 04:34 AM
also you might want to weld out the seam in the middle b4 projection i think it might stick out on the map.

07 July 2005, 08:49 AM
thanks matt never seen it before xD
Yop franklyn I will weld it when the model is finished.

07 July 2005, 06:34 AM
Looks nice BananaSalat. Of course the idea od space marine isn't fresh but You i thinking this could be nice touch if You dont show his face, something misterious. Ok only one thing boddering me, that button in the rear part of helmet, the mesh in there looks wierd.

Good job so far.

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07 July 2005, 06:34 AM
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