XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : FXWars! The Big Freeze! SnowGlobe Team(frozen city enviroment)

07-25-2005, 10:47 PM
Ok I am working on this one as a team effort.
This is a storyboard of what I have in mind...

It will be Live action composited with FX.

We will use:

Lightwave 3D
Adobe After Effects
Adobe Premiere.

And to be honest I am looking for more compositors.

Here it is:



07-26-2005, 12:09 AM
Very nice drawings, Roberto! Lookin' good!



07-26-2005, 03:59 PM
Áwesome storyboard Roberto! :eek: :thumbsup: Your drawing style (at least: here ;) ) is really clear and clean! I lóve that! :) (*I wished I could draw storyboards that were só clean :twisted:*)

I'll be following this one very tight...! :)

07-26-2005, 05:39 PM
This storyboard is awesome Roberto!

07-26-2005, 09:25 PM
Man i really like your storyboards, wish i could of done mine like that lol.

07-27-2005, 03:32 AM
Here is a TOP layout of the crash scene that I did for reference purpouses:


and an animatic of the storyboard.
Soon Ill do a 3d animatic


07-27-2005, 10:09 AM
Can't wait to get my hands on it Roberto.:bounce: Looks very cool indeed.

Love your sketch style as well. It is very neat.

07-27-2005, 07:06 PM
Man, that is going to be very cool.

Is your character going to be CG or a real person?

07-27-2005, 09:50 PM
Thaks guys for the cool words.
Yes the girl will be filmed.
The idea is to do comp the girl into the enviroment.

A friend of mine will help me with that part.

I'll post more pre-production images/ diagrams tonight.


07-28-2005, 02:47 AM
Here is the update..
This weekenf I took some reference photos of the enviroment:

Next to do the scene color studies(color palette), live action lighting setups and blue screen layout.


07-30-2005, 12:50 PM
Hey Roberto. Your concept has really got me jumping out of my skin to do something on this one. I don't know if its the direction you're headed in but here is a (rough) possible lighting set / colour concept. I was really just trying to come up with something similar to the colours used in DAT. Snow painting still sucks...


08-01-2005, 11:18 PM
Sorry for the delay of my response, but I am currently in a conference in LA.

WOW roux that ia great painting!

One thing I would change is to light the scene more.
(This is becuase we will capture the ble screen in daylight.)
Thanks again,


08-02-2005, 01:18 AM
so what? you can just adjust the color of the video. :)

08-02-2005, 05:45 AM
Thanks Roberto!

I can post a lighter env but it foes lose some of the chilly feeling.

An option is to colour correct footage but its up to you of course:). Here's a slightly brighter concept.


08-03-2005, 02:02 AM
Great update Roux.
The idea that I have is to start the short in the midle of a strong snowstorm that clears up as the short moves along.

What i have in mind is to have the short end with the snowstrom clearing as the camra pans back to show a wide view of the capitol.

Here is some reference:
For the start of the short, the look of the white out would se something like this:



08-03-2005, 02:41 PM
Thx R.

Something like this? I added more of a blue cast again - the white shot seems incredibly dull from a colour perspective. Will post some updates ASAP. This is pure LW with minor colour corrections. What do you think?


08-03-2005, 11:37 PM
looks very realistic!! :thumbsup:

08-04-2005, 03:59 AM
Story looks great. The only critique is slow dolly in. I may be reading your storyboard wrong, but it looks like it is in almost all of the first shots. BTW, you said on your first post that you were still looking for compositors. Still need some help? I haven't done a whole lot of comping, but I would really love to help on this challenge, and I learn quickly. I've used After Effects for quite a while, and I'm learning Shake, although I am using v2.5 on my pc.

08-04-2005, 02:29 PM
Hey Roberto, here's a quick test of lighting and atmostphere for capitol building. What do you think? (The compression is QT7 and a bit low) 236kb



08-08-2005, 09:11 PM
Hey guys, sorry for the lack of posts, but I just arrive from LA.

Roux, great work.

One idea that I have is to have a matte painter "sweeten" your model using front proyection matting.

jscheel as they say around here, the more the merrier.

Look for an update soon.


08-09-2005, 10:54 AM
Hi Roberto!

No problem....the model was just to test my lighting setups for the scene. It's just a very rough stand-in with no texture work or detail at all ;)

Didn't want to tread on the toes of "modellers" but happy to put some more work into modelling if you like?

08-09-2005, 05:59 PM
last night I sat down with the producer of this shot, David Jacobs, and we polished the storyboards to make the whole thing more efficient. We will do alot more things in live action than I had anticipated.

Roux, consider that last shot all yours. I am right now working on the animatic so keep checking here for an update.


08-16-2005, 12:51 PM
Looks like a great project Roberto... can't wait for an update! :thumbsup:

08-17-2005, 11:18 AM
Hi guys,

just been messing with the low poly model, my own front projection mapped matte and really efficient lighting.

This is not the final model but just wanted to see how to go about this process before spending a lot of time on a more detailed version.

This is QT7 - 860kb.

Comments anyone?


08-17-2005, 11:43 AM
And here's a quick run down on how I put it together.

The scene renders at about 19 seconds a frame on a Dual PIV 3.2 XEON.

There are two lights in this scene and no GI.


08-17-2005, 02:12 PM
That's a really cool setup.

I assume your not able to move the camera with this kind of shot?

08-18-2005, 09:47 AM
Thanks mustan9:

Yep, sort of. You can move the camera as long as it is a fairly limited transform and the viewing angle doesn't shift a great deal. Saves a heap of time as far as having to UVMAP all of your objects.

08-18-2005, 10:23 AM
Looks pretty cool!
Very nice model and Snow... but i think in a blizzard there would be mutch more clouds and snow!

The snow on the ground looks phantastic...

I really like it!

08-18-2005, 11:53 AM
Hey thanks Framestorm.. Still messing with z depth compositing etc. Also waiting on Roberto for some updated s'boards before I go all out. (I know you're busy Roberto;) No pressure.)

Heres a flash version of the video if you don't have qt7 - requires flash player 7..


Can't wait to see some of the other pieces myself now.

08-18-2005, 06:18 PM
BTW: This whole scene is a really fantastic concept. Love the globe falling at her feet before the reveal. These renders are stunning. :)

Are you shooting on a dressed set environment or green/bluescreen?
How will you achieve the camera move in on the live action character?

Really enjoying the development of this entry. :)

08-18-2005, 06:20 PM
Sorry for the lack of replies in my part.

I have a Friday dateline, and the client made SIGNIFICANT changes to the project
on Tuesday, I have been having a ton of fun.

As soon as I have some time today I will upload some hi resolutions pics of the capitol I took yesterday.

Roux great work so far.
I modelled the crash scene and the seats over the weekend. So you will be getting an e-mail from me soon.

08-18-2005, 10:23 PM
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/th_IMG_7727.jpg (http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/IMG_7727.jpg)
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/th_IMG_7730.jpg (http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/IMG_7730.jpg)
Ok here are the high resolutions pics of the Capitol..


08-18-2005, 10:44 PM
And here are some renders of the MISC objects I build for the project...

http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/th_cart.jpg (http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/cart.jpg)
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/th_seats.jpg (http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/seats.jpg)

As soon as I have some time ill post the 3D animatic.
Click on image to make big...

08-18-2005, 10:49 PM
BTW: This whole scene is a really fantastic concept. Love the globe falling at her feet before the reveal. These renders are stunning. :)

Are you shooting on a dressed set environment or green/bluescreen?
How will you achieve the camera move in on the live action character?

Really enjoying the development of this entry. :)

Green screen...with cg shots...


08-20-2005, 07:06 AM
Ok. I can tell that its time to get serious with this model :-).

I am now modelling a high res version of the Capitol building which will then be rendered with a combination of front frojected mattes and standard UV textures. Figure it should be pretty close to photoreal or better :twisted:

Spent a couple of hours on it today in between watching water bombers fly over and around my house:eek: . Got some good footage of choppers close up while they were at it at least.

Enough talk - here are some pics (Roberto sorry for taking over this thread so far)

08-21-2005, 03:07 AM
Hey guys, just checking to see what I need to focus on right now. I've been doing some quick tests for comping snow. I'll post something at the beginning of next week (I've got to finished this project for work by Monday morning). BTW, if no comping is needed right now, I can work on modelling, etc. But I don't have Lightwave, just XSI (sorry :shrug: ).

08-21-2005, 11:58 AM
Hi guys,

wasn't happy with the first go so I have remodelled from the beginning. It's coming along but slowly:twisted:

http://www.villagefx.com.au/Gallery/Dome_high1bthmb.jpg (http://www.villagefx.com.au/Gallery/Dome_high1b_web.jpg)
http://www.villagefx.com.au/Gallery/Dome_high1thmb.jpg (http://www.villagefx.com.au/Gallery/Dome_high1_web.jpg)
Click on thumbs for larger image

08-21-2005, 03:16 PM
Hi Roux,

That's looking really cool. Nice modelling!

08-22-2005, 01:08 PM
Thanks mustan9 ;-)

There's a few bits that I will probably remodel over the coming weekend but considering the refs I'm using, I'm pretty happy.
Here are tonight's updates - about 1 1/2 hours modelling:eek:

http://www.villagefx.com.au/Gallery/capitol_columnsthumb.jpg (http://www.villagefx.com.au/Gallery/capitol_columns.jpg)
http://www.villagefx.com.au/Gallery/capitol_columns2thmb.jpg (http://www.villagefx.com.au/Gallery/capitol_columns2.jpg)
Click on the links to show the big image : 1024x768

More soon...

08-22-2005, 03:22 PM
Wow... your capitol is very impressive!

There is so mutch Detail in it... bravo!
Looks just real... that´s cool!

I´m looking forward seeing more of that great stuff.

08-23-2005, 01:56 AM

Very nice model/modeling indeed! Very partial to your lighting colors, I would add!

Can't wait to see how this all comes together...very impressive ;)


08-24-2005, 09:27 AM
Thanks for compliments guys. Let's see how it turns out first though. I'm sure Roberto's stuff will be KICKASS.

The model actually looks a lot more detailed and complicated than it really is...

08-24-2005, 04:02 PM
The model actually looks a lot more detailed and complicated than it really is...
That's the idea ;) as long as it looks complicated, cool and it works it doesn't really matter how low poly it is :)

But wonderful to see how this is all coming along, can't wait to see more updates

08-24-2005, 11:06 PM
Great updates Roux!

By the way did you get my files?


08-25-2005, 01:48 PM
Thx Roberto - I PM'd you re files.

Not much time so far this week will post an update soon.


08-26-2005, 02:01 PM
Only about an hour of playtime this week. I have tried some basic texturing in ZBrush - not sure about it yet. Here is a sample of the mapped dome section and a quick handpainted matte over the image - still lots to do. Should have most of it complete this weekend.

http://www.villagefx.com.au/Gallery/nomattethm.jpg (http://www.villagefx.com.au/Gallery/zbrushed_dometest1nomatte.jpg)

image - no matte

http://www.villagefx.com.au/Gallery/mattethm.jpg (http://www.villagefx.com.au/Gallery/zbrushtest1matte.jpg)
image - quick matte test

08-27-2005, 02:12 AM
Howdy again..

Just a small test to see how the detailed model integrates with the scene - and to check out my render times. With the HD model (so far) a HD frame takes about four minutes.

Haven't damaged the new building yet or completed the texturing:eek:

Click on the image for a larger version - 720x576

http://www.villagefx.com.au/Gallery/composite_testthm.jpg (http://www.villagefx.com.au/Gallery/composite_test.jpg)

Comments & suggestions would be great at this stage, I think I'm going snow-blind.

08-27-2005, 03:59 AM
Very nice job Roux!

With blizzard and stuff this shot will look great.
I just think the snow is a bit bright for such cloudy sky. And you can tweak the hue toward blue/grey. Something like that:

Anyway, great work!

08-28-2005, 12:36 AM

That's really coming along! I agree with Wax; the modeling is top notch and the lighting nicely done.


08-30-2005, 11:25 AM
Very nice job Roux!

With blizzard and stuff this shot will look great.
I just think the snow is a bit bright for such cloudy sky. And you can tweak the hue toward blue/grey. Something like that:

Anyway, great work!

Thanks for the Compliments again. I was happy until I discovered some really good reference shots ...:-( My natural urge is to start again but I know that level of detail is already overkill for the shot (Except for HD Vid or film).

greentek, yep can't wait to see the final blizzardy scene myself complete with comped actor.

I agree.The snow is bright for the colour of the clouds BG that I used but I think the BG will go in favour of a realistic "Whiteout sky". As far as I can see, if it's snowing, the whole sky is white with just diffused sunlight hitting everything. Will probably still add a slight blue cast to the whole thing for a sense of cold.
More posts soon.

UHHHMMM.... anyone from Team Snowglobe out there?:) I'm sending out a search party if no posts in 24 hours.

09-01-2005, 01:28 PM
I am back. I been working on a brutal paying job that has kept me quite busy...

Ill send you an e-mail update....


09-01-2005, 01:43 PM
Hey Roberto, I hope it's paying well (I'm having to deal with that issue right now). Do you have any footage that you can go ahead and send me? Maybe some greenscreen that needs to be keyed out, or some temp renders that I can start comping with? Let me know! :thumbsup:

09-01-2005, 02:23 PM
Cool! I'll call the search party off and send out a St Bernard with a big whiskey barrel around its neck for you:) instead.

Busy playing with RF3 to get some believable snow drifts happening. Not too believable yet..

Let me know if there's anything else I can take on. I've got a bit of freelance stuff to do but I'm on leave from the daytime gig from tomorrow:D :D

jscheel - I can flick you a couple of test frames with zdepth etc (cineon I think) if you want to play with some comped blizzard and fog?

Do we want a ftp location?

09-01-2005, 02:28 PM
Great, Roux! Do you or Roberto have an ftp set up?

09-10-2005, 09:31 AM
Hi guys. Sorry - been real busy on one of those "we thought about it for three months and really love it. Can you have it ready by next week?" jobs.

Jared, I'll try to set up an ftp by tomorrow and send you both an email with the details.

Roberto - any progress on your side of the Pacific?

09-10-2005, 02:15 PM
Cool, I just did a 11*17 2-sided brochure, website, and promo video for an auction of a multimillion dollar home. The client came to us three weeks later than he was supposed to, and wanted the brochures designed, printed, and mailed out in 3 days. We had to refrain from laughing. But I did get everything done in less than a week, so that was interesting.

CGTalk Moderation
09-10-2005, 02:15 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.