so, the big ol' question again... This is one of the questions where i never got a real good anwser on: how do you make car creases ('holes' between car doors, pannels, etc)?
I used to work with the method of extruding them inwards, then applying a chamfer to make it look nice, but, this method is very time consuming + it really makes the poly count go high as a mountain AND it makes really good places for faults to hide in...
So, im working on another car again and was looking at LionTr's excellent tutorial (for anyone who missed it or doesn't know which one im talking about: http://forums.cgsociety.org/showthread.php?t=156460&page=1&pp=15) and i like his method, but... it kinda worries me, because everytime i detach->edge extrude and add solidify (or in my case 'shell'), the parts don't fit together at all.
Now i was wondering: is this normal? I mean, it looks like LionTr doesn't make too much of a problem of it to work with this method, and i don't see him moving vertices all around? I read somewhere in another tutorial that you were supposed to move all the vertices around, 'till the different panels were 'fitting' again. But reading this, it seems like the old method was better, in times of, well, time :)
I'm using max, but since cars are universal things, i amagined that this wouldn't matter much. It's the underlying principal i'm looking for.
So if anyone would please share there oppinions upon this subject, i would really be greatful!
Thx in advance!