View Full Version : Modeling non-spherical eyes
07 July 2005, 05:52 PM
Hi everyone. This is my first time ever submitting a message on a forum, but I was told that CG talk is the best for answering questions. I'm currently modeling a character that doesn't have perfect spheres for eyes. Which means I can't rotate them on it's axis to move the pupils. To solve this problem I tried applying the material to each eye and then animating the individual gizmos for the map, but as you can see thats too much trouble when I could be using a dummy object with a Look At controller to move both eyes at the same time.(if the they were perfect spheres.) However I did see a model done by Daniel Martinez, called "Ciceto" at his Pepeland.com site and wanted to create my eyes like his. But I was unable to figure how he did it. His eyes were setup where the pupil was a seperate object that was linked to a dummy object and it glided across the surface of the irregular shaped eye whenever you moved the dummy. I wanted to email him with this question, but his website it down so I wanted to see if anyone could help me with this issue. I want alot of my characters to have irregular shaped eyes, but I need to know whats the best way to animate the pupils. If anyone can help it would be greatly appreciated.