View Full Version : Lightmaps using Mental Ray in Maya 6.5

07 July 2005, 10:48 AM
Hi there,

Does anyone have any advice on how to get the best from Lightbaking using Mental Ray? Basically all I'm wanting to do is use a final gather dome to bake out a very basic Lightmap that I can use as a base for my texture.

I've tried Jeff Parrot's method with a little success. What I'm finding is that if I don't use any lights and just use a dome for lighting (to give that final gather effect) the results are terrible and totally unuseable.

Anyone got any advice?


07 July 2005, 07:36 PM
I'm having problems with this as well. I had no problems with baking out occlusion in Maya 6.0. It seems like the normals that are facing opposite the perspective camera go dark :sad: The quality is very poor on the rest of the image as well, but it seems okay in the render.

08 August 2005, 06:44 PM
Could you please explain to me how you baked out occlusion?
Much appreciated!

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08 August 2005, 06:44 PM
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