XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : multi-pass rendering

07-22-2005, 07:25 PM
Does anyone know of a resource (website, tutorial, book) that explains the multipass rendering process in LW? I dont need to learn about compositing, just how to set the render just the shadow, or just the reflection, etc. Any suggestion is appreciated.


07-22-2005, 10:49 PM
well, you have psd and render buffer export in Windows>Image Processing>Add Image Filter tab (look in LW manual for more on them), but I'll reccomend ASA_BufferSaver (http://www.lw-fin.org/plugins/asa/bs/plug_bs.html) plugin from lw-fin.org

yeah, and there is something more on this http://www.scifi-meshes.com/forums/showthread.php?t=11145

07-23-2005, 02:02 AM
You might want to investigate Surpasses
Multipass rendering in lightwave is pretty tedious to set up otherwise.

07-23-2005, 02:26 AM
Hi Joshstanley. I encountered the same dilemna as you have before too. If you know how to do compositing and just want to know how to render out the passes, I would recommend rendering out in LW_rla format (don't use deluxe_rla). Below are some good free render buffers:

ASA_BufferSaver: http://lw-fin.org/plugins/asa/bs/plug_bs.html

Buffer_Saver: http://www.dstorm.co.jp/english/plugin/layout.htm#BufferSaver2

Those 2 are very simple to use with just a few clicks on the renders that you want. I prefer to use Buffer_Saver from Dstorm (for ease), although both produces similar results. Just remember to set your rendering format to LW_rla, Targa format, LW_png or Jpeg (or others that you know works for you).

07-23-2005, 09:05 AM
This (http://forums.cgsociety.org/showthread.php?t=93031) Nanogator's technique looks interesting too :)


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