View Full Version : PoN hl2 mod nature_map WIP

07 July 2005, 04:22 PM
Hi, My name is Carlos and i'm one of the leaders and founders of the fantasy mod PoN.
And i'm going to make a singeplayer map : ).
We are'nt really sure how the envoriment is really going to look like, but know that we'll have a forest.
The hard part is to make it right, but i'll give it a try :).
To make this thing aloe is'nt fun at all, so I wanted to show you my wip pictures : ).

Here is a sketch i made on photoshop. (
I'm going to build the map from that. start with the mapping ^.^)b !

08 August 2005, 06:02 AM
Sorry guys, I changed my mind. Doing the map is a big mistake, thank you.

08 August 2005, 03:29 AM
all this thread is a big mistake, you could at least modeled something to see if it was beeing a mistake, but you prefer to quit...

08 August 2005, 06:33 AM
Mapping an big outdoor envoriment map with hl2-engine is wasting allot of time! To waste important time on this is a mistake & not only that, i don't have the time to do stuff i like to do and do other stuff that i need to do.

i'm sorry for making this thread in general, but stuff just came up :shrug:..

08 August 2005, 10:17 AM
Can't you edit the first post, and click delete to remove the entire thread? It should work, if I remember right.

08 August 2005, 04:32 PM
There is a post here? Whats going on? Why isn't there any art to look at? I'm lost...

08 August 2005, 06:26 PM
hay guys, what's going on in this thread?

08 August 2005, 06:45 PM
I personally think he made a good decision but should of waited to post until he decided if it was indeed going to become a WIP or not. Symmetrical levels are not good design (usually) especially in single player.

Preproduction in games is becoming very Very important. If you don't like the look and feel on paper then you are not going to like it in 3D. And why waste the time and money if it can be concept out before. I don't do game levels anymore but when I did, I not only sketched the top down but also I did little thumbnails here and there on paper in see what it would look like in perspective. It helped quite a bit as I tossed many top down levels because I found out it just wouldn't look that good in 3d.

08 August 2005, 08:50 PM
Your doing a HL environment? Cool I can't wait to see it!!:bounce:

08 August 2005, 09:02 PM
hmm an outdoor level in the source engine.. intriguing, shame youve decided to not do it.... mind if i give it a go... im pretty new but i love throwing myself in the deep end... I have a comic to finish toight but if i have time ill make a start later on... i think possibly have it based inside a crater, or something...

Ill post back here with a link to my own thread in a wee while

08 August 2005, 10:24 PM message did'nt get posted. I typed so much in it : (!

Sure, do what you want, but don't use my picture :bounce:

08 August 2005, 10:58 PM message did'nt get posted. I typed so much in it : (!

Sure, do what you want, but don't use my picture :bounce:

dont you hate it when that hapens.. dont worry I wouldnt dream of using someone elses images... good luck in what you choose to do instead

08 August 2005, 07:33 AM
You too !
Just an advice:
Diciplacemnts are retarded (like they don't block visibilty like house walls so you see al models behind the hills or grounds).
Though if you want to become very good, read these (i finished reading them outside sitting and geting sun).

these tutorials make everyones made maps playble.

though, diciplacemnts are just retarded. source is allot more for indoors as you can read in the tutorials.:shrug:

If you're a newbie at mapping, then go to > beginer mapping forum. and ask all newbie quesitons, i bet you'll get answers (though you probobly get a 100% answer in the mapping forum , but they will give you an answer and be assholes at the same time. that won't happend in the beginner forum i think.

so good luck!:bounce:

ps: i hope this post gets posted :scream:

08 August 2005, 05:16 PM
cheers for the tips matey,, Ive noticed you get answers in the hl2world forums... although it usually comes with some degree of abuse, but its an answer one way or the other.

Anyways onwards I go... to probably get my ass whomped all over by the source engine

08 August 2005, 11:37 AM
I also have to advice that you have to note that you won't earn any money in mapping after you've become really and and stuff.
That's why i regret that i did'nt start to animte/model instead of mapping. Because if i started to do that 6 months/1 year ago, then i'd be a little better in animtion and modeling.
Because in that, you earn money. That's one of the reason i quit 100% with mapping ( i'll maybe become lead maper in our game though :/).
But right now i'm focusing more on modeling and animtion.
Sorry if i repeated myself from the other posts ( i'm tired ).

08 August 2005, 04:58 PM
No worries on earning cash from mapping.. i like to create for the sheer joy of creation.

I am also tired just got in from my first day at work (just training but im still pooped).

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08 August 2005, 04:58 PM
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