View Full Version : FXWars! BIG Freeze!: Christoph Zollinger, (Frozen City/Environment)

07 July 2005, 02:03 PM
Hey there,

well IŽm in.
Besides working on our game for showing it on the Games Convention, I think this is a good opportunity to spend my spare time.

I think of long camera pan, that shows cracking glaciers in the front and a frozen city in the back. Camera mapped enviroment, 3D Elements in the foreground, lighting, animated sky and particles.

Animated storyboard will follow

07 July 2005, 05:49 PM
Hey folks,

too much ideas for the challenge in my head, so I decided to do some research on the things IŽll need.
What idea I decide to work on, IŽll need a blizzard, so I made some particle tests. ( 2mb sorensen3 ( 6mb sorensen3

right click & save

07 July 2005, 06:36 PM
I think the first particle test is better, you can see alot more and it looks less cluttered, i also think it looks alot more realistic, what program are you using?

07 July 2005, 07:51 PM
IŽll use 3dsmax for all the 3d stuff, particles, camera pans etc. Of course Photoshop for some matte works and After Effects for the compositing work.

I think about using less particles, only for the foreground.
Like in the first clip. Icy clouds should be more impressive in the background, because they give more depth to the whole scene in general.

07 July 2005, 08:25 AM

I made a sketch of my concept I finally choosed.

The perspectives are not right yet, but I think u can imagine what I try to do.

Its a camera pan from bottom to top.
First you can see the wall of a glacier, dark blue an cold. As the camera moves up, there is a man climbing in the wall, the first snowflakes and winds follow. The camera moves over the edge and shows a big frozen skyline ( not NY :-) )

to give the whole thing more contrast, thereŽll be some red flares in the scene. To show the climbing man the way - something like that.

The man will be computer generated

07 July 2005, 11:14 AM
Here some kind of animated storyboard.
Its not the final length and IŽm not sure about ho dynamic the camera movement should be in the end.

c&c welcome ( 8mb Sorensen3

07 July 2005, 11:28 AM
What about a night shot ?

07 July 2005, 12:45 PM
IŽll upload all my stuff to here (

07 July 2005, 09:27 PM
I really like the night shot:) looks great:)

07 July 2005, 06:24 AM
Yeah, I think IŽll do a night or evening shot, because of the flares.
TheyŽll look great if itŽs not that bright.

07 July 2005, 07:08 PM
I like your approach, because it's clean and simple.

I also like both the night and daytime. I think the daytime is better, because it's harder to see details in the distance at night.

07 July 2005, 01:13 PM
Thanks for crits.

IŽll do a bit of both concepts.
I take the daytime shot as a base and make the lower half (the glacier and gap) much darker, so that the actual concept should show the following. dark to bright and no snow to blizzard.
The edge of the glacier wall will function as a seperator

07 July 2005, 12:40 AM
Cool to see you in here :)

The day and night concepts and the (particle?) snow movie is looking great so far. The flares would maybe also looking great with some kind of snow fog getting more density in the background. But that way you may not seeing the buildings in the bg anymore.

Anyway, canŽt wait to see more..

07 July 2005, 11:36 AM
Hi Mastermind, am liking what you've got so far

something I noticed about the particles you are using, it looks like you are using facing sprites with a round snow flake texture applied, is that right?

the facing sprite is causing problems with the motion blur when the foreground particles pass over the background, especially when they are very close to the camera. Can I suggest you make the facing sprites smaller and fill the snow particle out to fill as much of the sprite as possible. That way, you'll have less problems with the motion blur blurring the background stuff so much.

Like your storyboard, very nice.

Good luck! :D

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