View Full Version : beach buggy bike thing car contraption

07-22-2005, 10:39 AM
kind of something new for me ... as u can see am still trying to decide what it is !!

07-22-2005, 12:29 PM
Inner Ear bones with tires! :)

07-22-2005, 12:30 PM
Dopeness :thumbsup: ... Just looking at it makes me want to model something.

07-22-2005, 01:29 PM
Nice model.

I love the way concepts from your head can evolve into something like this using such an intuitive modeller as LW.

07-22-2005, 04:47 PM
updated modelling and futuristic lady vixen driver added..


07-23-2005, 05:32 AM
Damn that's just too cool, love the size of that bike. Monster bike, would look great crushing some cars.

07-23-2005, 11:05 AM
new pose for her..

07-23-2005, 12:03 PM
wow thats great!

was it hard to model? i would love to see this textured and maybe in a bit of a scene, thats if your planning that

07-23-2005, 12:17 PM
cheers for the reply..

in fact the lady driver is an oldish model i just added for extra eye candy but the bike itself wasnt so hard so far..

it all started from a shape i had in mind and just grew... its one fo those models u dont want to stop tweaking and modelling..

will definatley be textured and scened !

07-24-2005, 11:23 AM
scene and lighting test

07-25-2005, 08:46 AM
Looks cool ! Maybe some different tyres big meaty tread 4X4 type.:shrug:

07-25-2005, 02:06 PM
modelling update

07-26-2005, 07:30 PM
updae : -

assistant pimp
07-26-2005, 08:37 PM
Great model man, I love it. If you wouldnt mind me asking, how did you do the tires? Displacement map or modeled in details? Also how did you make the dust scene? Still new so I am trying to learn as much as I can from great pieces like this.

07-27-2005, 06:36 AM
the tyres were basically just bumped mapped and diffuse mapped with hand painted textures..

the dust scene - look up fromt projection mapping :-)

Darth Mole
07-27-2005, 07:58 AM
Love the way this is turning out. Really very cool!


07-27-2005, 12:31 PM
Looking Great!:thumbsup:

07-27-2005, 02:22 PM

assistant pimp
07-27-2005, 03:55 PM
the tyres were basically just bumped mapped and diffuse mapped with hand painted textures..

the dust scene - look up fromt projection mapping :-)

thanks dude, I kinda figured something along those lines on the tires....will do on the front projection thing....

07-27-2005, 05:41 PM
The buggy looks great! :)

Can you tell me how you rendered the textured wireframe model in LW?

Keep up the good work!

07-28-2005, 06:16 PM
first textures...

i also realised i need to add more details to the hull of the buggy

07-29-2005, 08:05 AM
Great start on the texturing. Looks great already.

07-29-2005, 01:43 PM
oooh more updates... nearly done i think

crits welcome..

07-30-2005, 11:53 AM testin out another scene and lighting..

07-30-2005, 01:49 PM
Everything looks awesome except the tyre texture. I don't know what it is, but they look kinda brittle right now and don't have a soft rubber look.

It possibly has to do with both the bump and spec highlights. Maybe try a value of 4.0 in texture AA of the tyre bump or something. Also, I've linked a plugin by that guy who made pg_sabre which does 2 layer specular highlights with a simply layout and cool options (get spec colour from light, surface, or specified colour etc etc) that may be of use. It's no longer available as he disappeared and beats BRDF's weird and whacky ways.

What kind of light setup are you using? HDR/BG radiosity?

07-30-2005, 02:30 PM
that thing is the craziest,dude...i wish i could do that...............How could you have gotten all that detail next to the got to tell me what kind of modelling tech you used...sorry im a noob..........oh yeah the chic is hot...i know you shes an older model.but still..NICE

07-30-2005, 02:52 PM
I made this crappy soft-as-hell rubber tyre test.

I think the key bits are the soft specular, normal displacement as opposed to bump, and definately the dented procedural bump which helps makes those little rubber chunks that have worn off.

07-31-2005, 12:17 PM
hey duke

thanks for your reply..

am gonna check out your recommendations


CGTalk Moderation
07-31-2005, 12:17 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.