LC #42 Pipers Alley

View Full Version : Deamoneth - character texturing

07-20-2005, 07:32 PM

i have for u some new textures that i made for Deamonth ... the second one is finished in about 60%

07-20-2005, 07:54 PM
Hehe tutaj Cie tez zawialo??:)

Nice to c'u in here. I will not crit the first model, couse I know him too much :) Second looks very nice paint something in the edge of arms and legs to hide connection with torso. I;m also not sure that the grey color is a good choice. Traditionaly give a flat texture.
And once again .. welcome back dude.

07-20-2005, 08:13 PM
and the flat texture :)

07-21-2005, 06:08 AM
that is prety cool..all painted??

07-21-2005, 10:16 AM
supernekosan <- i used some photo like skull or gorillas head, muscles but that was only reference... all texture was painted on my pentagram xxl :buttrock:

07-21-2005, 11:41 AM
Wow, that's really impressive... The texture really adds to the model believability, could you show us a close-up of the face of the first creature? I'd like to take a look at it =)

Job well done! :thumbsup:

07-22-2005, 09:00 PM
the second monster - finished

and for the Stefander...

07-23-2005, 06:40 AM
Very nice! Thanks for the close-up. =)

I like 'em both very much, but I'm not sure about the mouth on the second monster, it looks kind of out of place. Might just be me though, very good job on the rest! :applause:

07-23-2005, 02:04 PM
thx Stefander

07-23-2005, 02:34 PM
Ah, that's better. But that adds up to another little crit; he looks like he's about to cry. But it's really cool, still =)

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07-23-2005, 02:34 PM
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