View Full Version : M2A1 bradley - 2614 faces
07 July 2005, 04:59 PM
My first model of some tank, but i had much experience behind with lowpoly.... it`s defined to our new project ---> New Conflicts, still working on textures (and m4a1 model)
07 July 2005, 11:16 PM
I like it, its not bad,
can't wait to see it textured
07 July 2005, 03:26 AM
very nice M2!
and very low poly at 2614 faces too. I have a feeling that's going to jump significantly when you triangulate everything for game use though.
what polycount are you aiming for?
definitely looking forward to what you do with the textures.
keep up the good work! :beer:
07 July 2005, 01:44 PM
if you can spare the polys, i would ad some thickness to the treads, as it is not even visible from the side
07 July 2005, 01:46 PM
Yeah, looks like a nice M2 :D . Nice details for the polycount, but I think the tracks will blow the polys a little bit up ... or do you want to "fake" with some alpha-maps?
You said that you have a M4 in progress. I hope that you don't want to put 5 of them inside the vehicle. As far as I remember you can shoot out of an M2 with M16/M4 without looking out of it.
07 July 2005, 02:27 PM
Oh, can i ask how, it got me so interested that what you`ve got to write up here, can you draw a little pic how ? or if you dont ha have a scanner, explain me this thing ? form where they are shooting ?
07 July 2005, 04:51 AM
Nice Bradley. I worked on one a few weeks back at work... I didn't have to model the interior though. Can't wait to see some textures going here. Keep up the good work! I'll post a shot of mine and some good references I found if I get a chance.
07 July 2005, 03:47 PM
Ok I'll try to explain:
here you can see what I mean from the outside (theese round things in the middle of the picture)
have no pic of this special part of the interior, but check out this link it will help:
hope I can help :)
08 August 2005, 01:14 PM
Thanx guys, DigitalSkunkwrx we can talk about it on ICQ :-D (mine : 268693596) Thanx rosch too i see them those "round things" i think i ll start on texture now :-D you`ll can see mine gallery but now you must wait a while cos the server is down this time :-( I think it will be just for a while... So see ya :-D
08 August 2005, 04:32 PM
Finally 3dgrafika server is online so here is link to my gallery, m4a1 is ther, just click on the images... :applause: http://www.3dgrafika.cz/index.php3?a=galerie&gal=0&name=alfisko
08 August 2005, 12:37 PM
That's alot of weapons you have on your site, Aflisko.
08 August 2005, 09:13 PM
I know :-( we are working on a game, so... and it s important to model some weapons too... :-(
02 February 2006, 08:01 PM
So, after long delay, i stareted to do some textures on the model, it was remade 4 times :D but now it looks better, i add also those round things on the sides :D.. but it s rendered from viewport, so there aren't any lights :(
02 February 2006, 11:44 PM
It's looking nice,
but why do look the textures so blurry?
02 February 2006, 01:15 PM
It operates in desert and it has desert camouflage. ;)
there's shaded version -> http://3dgrafika.cz/img/_gallery/22/22585.jpg
02 February 2006, 06:49 PM
looking very nice so far. My suggestion for your textures is to show more contrast between panel lines and rivets. The way they look right now, certain features aren't as defined as they should be.
03 March 2006, 03:11 PM
The turret is done :D Now i will be working on the track.
Here s the screen ;D : http://3dgrafika.cz/img/_gallery/22/22705.jpg
03 March 2006, 11:53 AM
Outstanding work man, realy good gob! :thumbsup:
I'm wondering, could you help me out in a mod project for CNC Zero Hour?
Please contact me, i want to talk with you mate.
For more info about the mod, head to our forum :)
MSN - email@example.com
03 March 2006, 11:53 AM
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