Psylife
07 July 2005, 02:48 AM
http://3dbuzz.com/vbforum/images/smilies/tongue.gif Hello all,
I am getting into organic modeling, and I understood that Box modeling was a good way to go. The problem is that I tried to box model a human skull and I never really succeded in modeling it. I was wondering if you guys know any really spectacular tutorials about box modeling. I am looking for something that could really help me get the concept behind it.
I also feel really confortable with spline and all the vertex types. I lofted an entire Kalashnikova-47 using the "FIT graph" and splines. So I decided that I should probably try the so called "Spline modeling technique" that I think has something to do with the "Surface tools" (are they the same?).
Do you know any really good tutorials on Spline modeling? In which case should I use Box modeling, and in which one I should gear toward a Spline networking strategy?
Thank you http://3dbuzz.com/vbforum/images/smilies/smile.gif
I am getting into organic modeling, and I understood that Box modeling was a good way to go. The problem is that I tried to box model a human skull and I never really succeded in modeling it. I was wondering if you guys know any really spectacular tutorials about box modeling. I am looking for something that could really help me get the concept behind it.
I also feel really confortable with spline and all the vertex types. I lofted an entire Kalashnikova-47 using the "FIT graph" and splines. So I decided that I should probably try the so called "Spline modeling technique" that I think has something to do with the "Surface tools" (are they the same?).
Do you know any really good tutorials on Spline modeling? In which case should I use Box modeling, and in which one I should gear toward a Spline networking strategy?
Thank you http://3dbuzz.com/vbforum/images/smilies/smile.gif