We are looking for 3d artists that could work with us developping this mod (http://www.troymod.com). We could use help for the following:
Character modeler and texturer
Level design and level artist
The project must be released for Novembre 2005 for a 1 year university project. The Lead game designer, Kiroke, has been interviewed at Half-life.net (http://www.halflife2.net/articles.php?article=28). If you're interested by this project you may want to have a look at the interview, it covers pretty much all the gameplay and objectives the mod is aiming for.
We've got a fantastic team of developers and we would be glad to welcome talented 3d artists :)
If you're interested, please reply here with a sample of your work. Remember that it's in real time. Models should fit between 3.5k and 4.5k TRIANGLES poly and textures around 1024, or 2 x 512. The Source Engine supports very well normal mapping, so if you have a low poly and a normal map, it's even better :)
We are looking forward meeting you guys!
If you have any questions, please feel free to ask of course :)