02 February 2002, 05:07 AM
is it a stupid Q or what????
im sure theres ppl here who can help!
02 February 2002, 03:04 PM
a few tips for silver/metal materials in xsi:
1) first you have presets in the NET-VIEW of xsi, it's in the
local library, under materials/metals, just drug and drop one
of the icons to your render tree or onto your model. thats
a good starting point.
2) use some kind of enviroment reflection map, select the model
and aplly from the render module: Shader>enviroment>spherical
and select an image that has high contrast in its colors,
(black and whites, for instance) and play with it's crop, and tiling.
3) shiny metals usually have very bright specular, you can
see the specular on most of the presets, is higher then 1,1,1
sometimes even 5,5,5 or more..
basically it's hard to give an absolute "scheme" for the perfect
shiny slver material, because there are so many parameters,
like the lighting in your scene, the enviroment reflection image you choose, the specular strength in relation to the scene light intensity, and so on.. it's a matter of experimenting and of course
after you'll get to know all the major parameters that influence
the final result, you'll get there much quicker :)
02 February 2002, 08:33 PM
01 January 2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.