View Full Version : keeping my hands still
10 October 2002, 10:32 AM
i have been refining a rig of mine that ive made in 3ds max and i have been making some changes. one problem i have run into is with the arms. the old setup for the arms that i had seemed to work fine, i had a HI solver going from the upper arm to the hand, and a dummy set up as the target for the swivel angle. but i was doing some test animations and one thing that i realized could be a problem, is that i couldnt get the hand to stay planted. i would like to have the arm set up so that i can keep the hand planted, kind of like with character studio, where you can set a planted key, and no matter what the rest of the body does, the hand remains still, and doesnt rotate with the rest of the limb. any suggestions on how i might go about this?