View Full Version : 8.3 Symetrical UV editing not working?

07 July 2005, 08:11 AM
In the past I created a cylindrical UV map for heads,
shifted the UV-map 50% in U direct and was then able
to use symetrical editing with drag, dragnet, magnet.
In 8.3 this is not possible anymore. Is this a bug?
I tested with and without freemove and any kind of
UV interpolation. In 7.5c it is working as expected.
Anyone know a workaround for this.

Also it would be nice to drag the subpatch mesh in UV-view
and not the control points only.

Sorry for my english


07 July 2005, 11:23 AM
Can anyone please confirm.

Thank you


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07 July 2005, 11:23 AM
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