My question is, what is the best way to go about rigging it? I'm guessing for the fossilization shots, I'm going to need a pretty flexible rig?
Would it be an idea to have the modeled bones all in separate layers, and then use something like ikbooster. Or would the best approach, be to have the model in one layer, and use weightmaps in conjunction with bones(LW bones that is).
It doesn't need to be animated, so foot lock isn't an issue. If any ones got any ideas they can share, it would be greatly appreciated.