View Full Version : Question about rigging and the trax editor

07 July 2005, 11:55 PM
Hi, I recently finished rigging my character. This is my first decent rigging of a character. But I still have some problems with it.

First I created controls for the neck, cheeks, mouth, eyes and ears but for example when I turn the neck to one side, the cheeks, mouth and eyes distort. I tried parenting the controls to the neck control, and various head joints but they still distort.

My second problem is that I'm using the walk cycle control of the maya bonus tools 6.5 but when I finished my walk animation and click on the locomote button my animation is destroy because all the controls move to other positions.

The third is more a question. What's the best way to create clips of a walking cycle. An
animation that loops in the same place or do I have to move the character with the walk?
So when I create a walk cycle clip the character move from point A to point B. Or is better
to move the character from point A to point B using the trax editor?

I hope somebody can help me with these issues.


CGTalk Moderation
07 July 2005, 11:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.