02-19-2002, 10:35 PM
first it matters if you are using xsi 2 or 1.53
but for both there are some basic things you can do:
1) set the global ambient to black
2) use one light source, and either set it to black
or if you want specular, set it's intensity to 0.1-0.2
and crank up the specular RGB values of the objects
material to 5,5,5 or even 50,50,50
3) you can use a constant material for the dome,
and try setting different RGB values for different brightness
usually it should be less then RGB 0.4,0.4,0.4
4) if you aplly a lambert or phong material to the dome,
you can have the light source's intensity higher
5) for preview you can use accuracy of 50-100 and min max
at 0 in the FG parameters, for quality render
on 1.53 start with accuracy of 150-200 and min/max of 0.1,0.2
and go up with accuracy and down with min/max for better
quality. on xsi 2,you can use accuracy of around 250, and
click the auto compute button for the min/max, and divide
those numbers by around 10
basicaly you're image is saturated because your lights are too bright.. they should be set to black or almost black, their job in FG
is just "shoot" photons
these numbers are just for getting ok results with almost any
scene size.. try tweaking it from there :)
02-19-2002, 10:57 PM
"toda raba" for your quick answer.
I'm gonna try right now!!!
r u in the 3d forum on "tapuz"
02-20-2002, 12:39 AM
lama lo !!
ani choshev she gam hou israeli....
no I'm "Stipen" in all the forum!!
03-16-2002, 12:38 AM
cama yisraelim yesh bi"forum" hazeh?
sorry for the mangulation but I'm just a silly american...
01-13-2006, 02:00 AM
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