View Full Version : Create a Melon in 60 secs

07 July 2005, 10:53 AM

Hey, I found a cool way to create a melon in really quick time. The bottom of the melon is a bit weird and its a bit noobish but I think it still looks good.

>> Create Your Sphere, extend by Y axis to make it slightly enlongated (melon shape)

>> Open up material editor. And select a new material

>> On the basic Blinn parameters set Ambient and Diffuse to 96Red, 166Green and 109Blue

>> Set Specular Color to 86Red, 209Green and 86Blue

>> On Specular Highlights, set specular level to 130, glossiness to 30 and soften to 0.1

>> Now go to Maps - and cllick on None on the Reflection map

>> Next to where it says #Map(Mapnumber) select the none box again and select Bitmap

>> Browse to your 3ds max folder and select (C:\3dsmax7\maps\ and click ok.

>> You may want to adjust the Noise level to change the bark veins.

>> Now on Maps set the Reflection Amount to 80

>> Add a simple light and plane for the floor and Render!

07 July 2005, 03:49 PM
Cool, though i think the mellon texture needs a bit more yellow in it mayb a hint of brown but then again in 60 secs good try.

Dare you to blow in up in 60 secs (a nice particle tutorial for new guys :thumbsup:)

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07 July 2005, 03:49 PM
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