View Full Version : BMW M3 wip

07 July 2005, 08:05 AM
Hello, im working on it for a couple of days, its a semi-commercial project(yeah it sounds funny, but it truth, i wont get money on it), and i need to fix all mistakes, so c&c a more than welcome Feel free to point on my mistakes

im sorry about links, i had troubles with display it right here, cuz [img] tag is not working... :( ( ( ( ( ( (

and excuse me for my english, its so bad...

07 July 2005, 03:14 AM
Hi again, ive cutted some free time and done a little bit on it. Im not familiar with mr materials, actually its my first mr shading network... :) c&c are welcome :)
ah, dont look at brakes, i forgot to hide it :)

07 July 2005, 06:50 AM
It looks pretty good to me

07 July 2005, 11:00 AM
Thanks, maul :)

btw, can anybody suggest me some tuning tips on rimm material, i mean i need to do smth like this:

ive no idea how to it :sad:
just point a way i need to move, i dont ask for a detailed numbers :)
may be i need a light with no diffuse(only specular) casting?
now there is no lights in my scene, and no GI, only FG.
Any help r more than welcome

07 July 2005, 08:22 PM
the modeling is great
i would love to see it with some sweet decals and maybe a dirt map.

07 July 2005, 02:47 AM
Hm, i never even thought that my modelling can be great :)
Thanks ;)

First, it will be a car for advertise decals(or vinils), so it wil be a studio render(at least i want to achieve it :)) without any dirt map
And second i want to do a car with dirt maps to improve my render skill, and to know MR better

09 September 2005, 05:47 AM
Hi all!

sorry for not updating, but i had some serious problems with health(one tree fall on me :) )

and i was not able to do anything, but now im ere, waiting for your critics
it was rendered with mr, here is more than 500,000 faces(except NURBS, parts of course)

See ya!

09 September 2005, 06:27 AM
ooh really nice job. Shame about the tree incident, good to see you're back in shape for some modeling. Looks really good.. but maybe a bit more contrast in the paint job (more darker areas). Thats all I can see, nice work!

09 September 2005, 07:44 AM
thanks man, thats what im thinking about, look at this, maybe this will be more attractive?

here's another update

09 September 2005, 08:08 AM
Really nice work, man!!
Could you say me how youve done the lighting? I love the white reflections on your car..
but i dont know how to make them ;)

09 September 2005, 07:23 AM
well, it was made with Facing ratio utiility and a ramp, i attached some images, i think ull understand what ive done

feel free to ask:)

09 September 2005, 12:01 PM
Yo very nice Work. I hate BMW but your WIP is really great. I hope you can sell it for very much money :bounce:

Eric G.

09 September 2005, 12:25 PM
great work

09 September 2005, 10:01 AM
I am very unhappy to say so, but the render is missing something. I don't like to criticise without any reason, but ... It's all done in very good way, great modelling skills, etc. BUT! It lacks atmosphere and soul to me. Some nice details.

And one mistake I've found. Not sure if it is a mistake, but... the downer part of front bumper, where the grill is. The grill should be bended outwards, don't you think so?

Really no offense :buttrock: peace!

edit: I've looked at your pic for some time... there is a lack of plastic parts. (plastic on the front bumper, right under the lights, ...(not sure if M3 has it, but it would IMHO help)

09 September 2005, 11:59 AM
Thanks, man :)

seem youre right about grill on the front bumper, ill fix it.

about plastics: m3 doesn't have plastics on fron bumper.

and i havent done atmosphere coz i was need to make a studio render, to make an advertisment, as i said above.

see ya!

10 October 2005, 08:28 PM
Very realistic, well done :)

10 October 2005, 09:59 PM
i see what the problem is... its the fresnel channel/ramp on the reflection.. its completly inverted... turn it around.. and dont go completely from black to white.. but dark gray and light gray... hope u see what i mean.. but omg this is some very skilled modeling =D

01 January 2006, 02:03 PM
Hey, your M3 is looking very nice, nice modelling etc....
You have asked for some will have some.
Firstly, I havent noticed the "bump" on the hood of the car. Maybe youve put it, but i couldnt distinguish know, its the place which covers the engine. The M series only have that bump. You can find it on every M and not a normal BMW.
Secondly, your interiour, I have noticed that youve put some bucket seats (Recardo no?) afraid that only the CSL version. Those seats have much bigger "vents" in the seats, and are much lower in the body of the car.
Thirdly...your rims.....i think you wanted to a "pimped" version....but the your chassis position is much higher then the normal version. How about placing the original rims? I think those are much more impressive....

Ill keep following this thread....keep the good work flowing!

Take care!

01 January 2006, 03:19 AM
Thanks, man! But you see, i already finished it. I mean i won't work on it anymore, beacuse it was quite enough for my customer...

about hood "bump"(actually it's not a bump ;) ) i have it right there where it must be. See the pics in the beginning of the thread.

well, i can put reacro even in VW beetle. It doesn't matter which version it would be, it just must fit, n that's all or i'm wrong? :)

About rimms:

btw, can anybody suggest me some tuning tips on rimm material, i mean i need to do smth like this: (

It's a Borbet VS type rimms. And i think it's not so high as you said.

Thanks again, and
Take care too! ;)

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