View Full Version : Long Time Dead - Emaciated Zombie

S. J. Tubbrit
07 July 2005, 11:28 AM

This is a character I've been working on, modelled against skeletal anatomy reference to make sure I got everything in the correct places, head is slightly stylised in line with what I required, but comments and critiques welcomed anyway, polycount (tri's) stands at 3000 polys. (


Steven J. Tubbrit


I'd also like to point out this thread : -

where I've uploaded some models for download, mostly high-res stuff, but if anyone remembers the recent Cammy model I posted, that is also part of the collection, shown here : - (


07 July 2005, 01:22 PM
Great mesh so far S.J.!...Impressive amount of detail I can see for the polygon count used which is excellent...but I got a couple of crits tho'...

imho I think this zombie could benefit from some hanging flesh further enhance his look...also do you plan to have any parts of the mesh that it'll be possible to see that would be very cool and is do-able...would look great!...

And finally...are going to consider asymmetry?

btw...Cool...the "Cammy" model looks great....would you not do a texture for her?

S. J. Tubbrit
07 July 2005, 01:59 PM
Hi, mate!!

Your back! :) Congratulations by the way :thumbsup:

> imho I think this zombie could benefit from some hanging flesh further enhance his look...also do you plan to have any parts of the mesh that it'll be possible to see that would be very cool and is do-able...would look great!...

Well, it's actually the default base mesh that I'm basing a 'number' of zombies on, I also have another one with the ribcage showing through, but I need to rework that one some more, too many polys at present where you can see through to the spine, need to optimise it right down, this zombie (base mesh shown) is for the 'dead risen' type zombies, I also have a female version too, there will be other zombies too, more gore type versions with a bit more flesh on their bones, or hanging off as it were! :)

And finally...are going to consider asymmetry?

Asymetry would come in through the texture on these skinnier zombies, I have some hair alpha planes too that will also add to the asymetry, it goes without saying asymetry will place a heavier role within the more recently created zombies, short term dead.

> btw...Cool...the "Cammy" model looks great....would you not do a texture for her?

She's not a priority right now, but yeah, at some point, she'll be textured, was just having some fun with that model.

here's another model, old concept for a game that wasn't used : - (


Steven J. Tubbrit

S. J. Tubbrit
07 July 2005, 04:16 PM
Just so I can give people a better idea of where I'm coming from with this zombie, it's based on bodies you would find in a crypt or have been buried for some time, kind of dried out, but still maitaining their 'skin' even though it's emaciated heavily over the bodies, I've uploaded a few pics of my reference, taken from the 'The Living Dead : Inside The Palermo Crypt' book
WARNING. probably not suitable for children : - ( ( (


07 July 2005, 05:37 PM
Excellent! be honest I haven't seen this type of zombie modelled before as far as I can I'll be keeping a keen eye on this thread!...and your definitely off to a solid start with the base mesh...keep up the good work matey...:thumbsup:...and thanks again for the detailed definitely drew a clearer picture...kick ass character that big guy is..some neat touches like the bloody hand print on his chest and the razor blade embedded into his

07 July 2005, 09:59 PM
Lovely work S. J. Tubbrit. I like your choice of zombie. Something quite different from what one usually sees.

I also love that other character you posted. Those oversized feet are great.

I look forward to seeing what you do with the textures :bounce:

S. J. Tubbrit
07 July 2005, 10:24 PM
Thanks, Guys! :thumbsup:

I'm UV mapping right now, and to be honest, I'm also looking forward to seeing what I do with the textures, I think the dusty, older looking skin is gonna be hard to pull off without it being a too 'dirty' looking texture, but I'll plod on see what comes out! :)

07 July 2005, 09:46 AM
You know I love Your works. Zombie looks very nice at the moment, and It looks like pharaoh mummy or very a just rotting dead walk:) Cool, I'm waiting for more with a curouse:scream:

07 July 2005, 01:21 PM
Great structure and proportions as always Steve. Really neat idea too, can't wait to see what you do with the textures, any plans to use normal maps? Can't wait to see this guy fully finished.


07 July 2005, 09:23 PM
great work on the zombie. as I recall the concept art for the first "Return of the Living Dead" was also inspired by mumified remains... though I believe they were peruvian remains.

Looking at those reference pics is insanely creepy... imagining them animated is twice as a creepy.

I love me a good zombie.

S. J. Tubbrit
07 July 2005, 06:55 AM
Thanks, all!

No plans for normal maps, I can get quite anal when working on high-res stuff, so you'd probably not see a normal mapped version for some time.

Yeah, that's the thing, I think I'd be more freaked something like this walking towards me than a blood spattered human, all sinewy and groaning. :)

07 July 2005, 01:09 PM
Great modeling Steve!

Can't wait to see some texturing :thumbsup:


07 July 2005, 01:37 PM
Sweet! I can picture it creaking along right now. Very good poly distribution btw, especially hands/fingers, but the toes seem to be a bit of overkill in comparison.

S. J. Tubbrit
07 July 2005, 01:55 PM

Nathan, thanks, Congrats again on the job, well done that lad! :thumbsup:

I've not had a chance to go near the home PC all last week, as we had the Mother In Law up for a week, I have now recovered and have started texturing, will post updates soon, next couple of days or so.

The poly distribution isn't as bad as it looks within the toes, it's maybe the triangulation that's making it look more, anyway, I think I'll upgrade the fingers a little, seeing as how it bugs a few people! :D

had a mesh doodle the other day, no idea who or what or where I'll take this, but here's a sneaky preview of what 'could' be my next model, lol! :) (

about an hour's work, and 1200ish tri's at present.

C ya soon....


07 July 2005, 02:16 PM
One hour of good work though, I see... I just absolutely HATE modeling legs, since that's where the ass is... And whenever my girlfriend is around, you can't avoid the conversations while looking at some... *cough* reference material *cough*. I did model a nice set of boob.. boots yesterday, but the feet let down on me. I like to see where this is going, keep up the good work, mate. :thumbsup:

07 July 2005, 04:01 PM
For 1 hour work is absolutly awesome. Maybe You will also post smoothed version??
Its the second model, right?? You will do both in the same time?? Isn't better to focus on one subject, couse they looks a lot different.

S. J. Tubbrit
07 July 2005, 04:07 PM
Hi, Rafal

No, I'll fiinish the zombie first, the legs model you see I just did during my lunch break on Monday there, I can add to it when I get a spare five minutes here and there, the zombie model is being worked on at home outside of work.

This isn't a second zombie, I have variations of the original mesh which follow the one here shown conceptually - i.e. skinny anorexix looking.


07 July 2005, 05:19 PM
Looks great for an hour :thumbsup:

Nice form and volume

07 July 2005, 06:19 AM
...but somehow cool and for sure nicely done so far. Very profesionell meshes.

07 July 2005, 09:28 AM
Thanks again S.J! :) Roll on September! Hehe!

Those legs look quite perfect so far....decided on what youre going to do with them yet?


07 July 2005, 02:09 PM
hey cool, you are using alot of geo for the trousers there. I think it would look better if you loosen the whole trousers a bit.

At the moment it looks a bit static with some fold on the knees and the back of the legs but the saggy look that the folds (esspecially on the back) indicate isn't there.

Still really cool for an hour ... MORE

S. J. Tubbrit
07 July 2005, 03:02 PM

I know, I know.... zombie textured coming soon.... :)

spent 15 mins fininishing the trousers off : - (

Not sure what I'll use them for still, but sure someone else will have a use, .OBJ file here for download : -



07 July 2005, 03:09 PM
Nice, troosers. However I do have a beef with you. You pulled me up on the loops on my sleeves, but you use so many Goddamn polys!!:D

07 July 2005, 03:12 PM
Heya! Thats very nice.
I wouldnt know, what I should do without trousers.

Thanks a lot Mr.Tubbrit :)

S. J. Tubbrit
07 July 2005, 04:48 PM
Hehe, kaisasoze! :)

if it doesn't add to the silhouette don't use them....

thanks, florian, big fan of your artwork!

here, kaisasoze, these are a little less poly intensive anatomy studies (1600 tri's each) : - (

download here : -

07 July 2005, 05:07 PM
Good stuff man:thumbsup: Cool to see you have lowpoly stuff, I thought you were just a high poly whore before now. :) Yeah I think I'll keep those cuts, they break up the arm pretty well.

07 July 2005, 10:51 PM
Man when You did both of this character?? I hope this anatomical study You made earlier couse I'm start crying.
You made a great job with trousers, waiting for a rest of body ;)

07 July 2005, 11:12 AM
What can I say S.J!..I dig the sneaky preview of what looks to be a cool character...I gotta say totally dig ya work man :buttrock:

09 September 2005, 10:29 PM
Do something with this thread :] Some update:] I don't forget about this one, couse I really like this character and u know that :D
Take Care

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