Here an image I found which is similiar to what I want:
I am going ot make it semi-transparent with the alpha channel. The game engine im using is the Torque engine, which uses .dif objects for building. I have a .map exporter from max, and I convert the .maps to .difs in quark.
The problem I have is my max exporter (and quark) dont support concave surfaces, so I need to model it in individual concave pieces.
What im doing now is creating a basic hexagon from a box, and mirroring it, and rotating each one until I get a half-sphere. Now this will take me DAYS, and I dont think Iw ill be able to just scale it up for a larger biodome.
What I want to know is:
Is there a way to use the spacing tool (or any other tools in max 6) to help arrange the hexagons in a round shape, like the image above?
Or is there any way of creating a sphere object, and somehow breaking it up so that each polygon is a seperate object, but in the same place?
I dont know if there is a quick way out of this, but I thought id ask, just in case theres some advanced tool I dont know of yet.