View Full Version : Suggestions for Binoculars
07-06-2005, 05:48 AM
Hey everyone. I modeled a pretty sharp knife and thought it would look good in a scene with some binoculars, but I'm having a few holdups.
Here is what I got:
I'm going for realistic, but not identical to my reference.
This is 2 meshes, the green and red side. Because it's just 2 meshs I'm having some problems smoothing it out and on the top and bottom (bottom no shown) flat areas.
I'm thinking about breaking it up into 3 sections like I labeled. How do you guys feel about that. I'm open to all suggestions. Using Maya5
07-07-2005, 12:26 AM
Whoa, I have that same pair of binocs at home.
What smoothing problems are you having?
07-07-2005, 03:27 AM
Woo Hoo! I've been waiting all day!
Well see for yourself:
Basically the mesh gets all sloppy looking when I smooth it, but maybe I don't know how to do it properly.
BTW, my bro went to your school. He hated it, but I guess everyone hates their college.
07-08-2005, 07:40 AM
I'm not sure how big the binoculars will be in the final scene, so this may or may not be useful; but I'd leave it as it is. Its got enough detail for the silloette to be smooth, so just use bump maps to add the rest of the detail, and save yourself the trouble of splitting the mesh.
Or, convert it to a sub-d and "crease" the edges that you want to stay sharp. images/icons/icon10.gif
07-09-2005, 01:43 AM
Hmmm. I've never painted a bump map with the purpose of making my model looks smoother. How would it look? Just use a soft edged brush where all the hard edges are?
Where you trying to post a pic? Nothing showed up.
If you're going for realism then I'd definately split it up and not only into the 3 parts but between metal and plastic too. Why fight with polys trying to make it all one piece if you can make them individually just like the real thing?
07-09-2005, 02:14 PM
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