View Full Version : Head extraction for Blend Shapes

07 July 2005, 11:51 PM
When I extract the faces on the head of my character, to duplicate the head for blend shapes, every face gets extracted individually. Is there a setting that will extract all of the faces as one object?


07 July 2005, 02:14 AM
Polygons > Tool Options > Keep Faces Together

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07 July 2005, 02:14 AM
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