View Full Version : 3d Comics : Looking for already done work for experience

07 July 2005, 06:49 AM
Hello, I want to create a 3d comic, with the narrative techniques of a modern comic, and filled with 3d made frames. I would like to know if there has been some similar work already made, and if someone here did it. I want to have some advice on 3d frames and constraints of this hybrid thing before starting.

--About the story : The background is quite dark, this is the story of a man filled with supernatural powers to manipulate time and light. He's being **persecuted** by some mysterious man for his powers. Fortunately he's being helped by an old man who knows everything about him. He will learn how to fight and to use his powers, in order to defeat an immortal and ethereal mass of conscious energy called the Entity, which is struggling against the Ancients in outer space to absorb all available energy in all the universes.
I'm writing the story at the moment. So anyone has advice about the 3d thing of it, or about constraints in comics in general ?

Anyone ? Thanks mates :)

07 July 2005, 04:51 PM
The story sounds interesting, but do you mean he's being "prosecuted" or "persecuted"? I couldn't quite tell, and they're extraordinarily different things. (Though someone can be persecuted through prosecution.)


07 July 2005, 05:06 PM
Shame on me. Persecuted :D. My english is still full of rust, I must put some oil on the gears :)
What in my story interests you ? I should think about an english translation of the comic, If I release it someday

07 July 2005, 11:03 AM
Nobody to answer ? Please take a look again at my post, I need information about 3d comics. If someone ever made one, please contact me, thanks much :)

- Groutcho

07 July 2005, 11:36 AM
it has been done quite some times but none (I mean none) of em was any good!

war machine by marvel for ex.

07 July 2005, 11:40 AM
There's a 3D graphic novel Machine Phase by Dean Fowler. You can find it at the CGProshop.

07 July 2005, 11:47 AM
There's a 3D graphic novel Machine Phase by Dean Fowler. You can find it at the CGProshop.

Exactly What I was looking for ! Thanks much.

- Groutcho

07 July 2005, 01:15 PM
There`s a Wikipedia entry that might give you some insight:

And I know that there are several projects of this kind in France, klike e.g. the well known "techno-peres"-saga:

This stuff sells well in France because it builds itself on the very popular "Incal"-stuff by Moebius... But in general, fully 3D created comics are a risky thing to start, as far as I see... I have the impression that the comic book culture still has some problems with accepting digital images, they barely tolerate them when they´re on the cover, but a full 3D content is normally only appreciated by "us" CG-Freaks and not by the target group. The comic fans I know often tell me that they think 3D is too artificial, too clean, too modern... they still want the "natural" look of originally handcrafted pics and aren´t very open to innovation... real traditionalists in a certain way.
I hope that will change in the future when the gamer kiddies grow up and look for "their" kind of comic style and are eager to accept a new look that lies behind Kirby or Image books...
Good luck with your project though, maybe the more this effort is pushed forward the more the market and its perception may change...

07 July 2005, 01:30 PM
Thanks much medusa for a such detailed reply ! I'll take a look at the technopères and at Wikipedia. And well, it's true that it will be difficult to integrate digital images in the comic culture. Thanks again !

- Groutcho

07 July 2005, 05:33 PM
I've done a number of comics starting in 2000, though I've done less and less now.
My old comics, from 2000 to 2003

A slightly more serious looking one I did in 2002

Something I was playing around with a few months ago

Some things you'll want to consider in general:
- Either write the story around a very small number of characters, or create characters who can be easily modified with a minimal need for re-rigging. That's probably the second biggest time eater in comic production, creating incidental characters.

-Building sets is a pain, especially if you need a lot of them.

Depending on your story, you're probably going to be doing the same amount of pre-production work as you'd need to make a film.

If you have any specific questions, feel free to ask. It's a big undertaking, but I had the most fun and satisfaction when making comics. Good luck with your story.

Some other 3D comics-
Scott Christian Sava's stuff

07 July 2005, 06:08 PM
Very interesting xzevlin. Here's what I planned to do :

My story is based around :

- tree white male characters
- one white female character
- one black character (I want him to look like Morgan Freeman.)
- one bald chinese male character
- Some (undefined) extraterrestrial humanoid entities
- A kind of huge mass of energy called the Entity (I have to imagine its shape)

I planned to use the same head and body model, and modify it for the different characters.

The story is set in 2008. I've already downloaded loads of 3d models (cars, props, military etc.).

For the different places shown in the comic :
- Some New York streets (one alley and one avenue)
- A new York Skyscraper rooftop.
- A New York bar
- The bibliothèque nationale de Paris.
- Saudi desert with a road, and Saudi desert with the entrance of the temple.
- LaGuardia airport (not sure to show the inside, maybe I'll just concentrate on the tarmack)
- The interior of a Jet.
- A car's interior.
- An ancient temple underground (Just one huge stairway and a gigantic room with no floor, only dark void and a stone bridge spliting the room in two. )
- A Paris appartment/underground place (not sure yet)
- A dock in new york ( the wharfs, and the inside of a storehouse)
- A Martial Arts school.
- An extradimensional area.

Here's my planning of preproduction and production :

- I'm writing the global plot for now. I've already set all the main characters personnalities.
- In the next step I'm gonna rewrite it, adding the dialogues, and the character's precise actions.
- Draw/Design/imagine the characters look, their clothes, their accessories. Design the places, with help of blueprints and photos.
- Since I'm not really good at drawing, I planned to set the frames with CS Biped (like animatics) and rough colors and elements shape.
- One I'm satisfied of the previous step, I'm gonna make a list of everything that will be needed : Objects, textures, buildings, vehicles... and then model and texturing everything. I will maybe use Poser to create unimportant characters that doesn't take part in the plot. But I want to model all the faces and bodies of the main characters mentioned above, and also every important cloth (To improve my modeling and texturing skills, and because Poser tends to create lifeless characters and bad looking textures.).
- Produce the frames, optimizing the process by grouping similar scenes (scenes with the same characters, the same places) like in a real movie. I'd like to render using VRay, but it will depends on render times. I won't use cell shading.
- Adding the frames in the boards, compositing in photoshop (since I planned to render several layers, or my computer will burn on place : primarily diffuse, alpha and Zdepth), adding the bubbles, and the special effects (motion blur, FOV, firearms flames, desaturation etc. )
- Create a cover for the PDF.
- Release it. Maybe create a website for it, or use a comics specialized website.

Every critique about my planning is fully welcome. xzevlin I'm gonna take a look at your work, for fun and also to get some ideas on structuring the stories, the bubble etc. By the way, I'd like to keep you informed about my work, by email, if you want to. It'll help me keeping organised and in the right way. Thanks !

- Groutcho

07 July 2005, 12:19 AM
It sounds like you have everything well thought out. If I had done that much planning when I started my first comic, I'd have enjoyed the experience much more :)

I'd love to know how its going along the way. It sounds like your story is a big undertaking, so you may want to start a blog to keep track of things, even if its only a private one that you can go back and look at to see what you were doing and why.

07 July 2005, 02:55 AM
Terrence Walker does some anime and manga stuff with Lightwave...

07 July 2005, 12:12 PM
Terrence Walker does some anime and manga stuff with Lightwave...

Thanks :)

Xzevlin, a blog would be an interesting, idea, i contact you by mail, if you want.


07 July 2005, 09:30 PM
Hey Guys

Ive been looking for a thread like this for a while. I create a 3d comic strip on a daily basis for a national newspaper in the UK (The Sun) Ive been working for them for just over 2 years, but previously I was working for a guy who did work for them for 4 years (The Sun) but he left to start a 3d comic called Striker which I worked on for a while but have moved on since.

I am at the moment creating my own 3d graphic novel, ( ( which is taking a while because its very involved, but myself and 2 guys have recently launched a forum for CG Comics called ( so if you are interested and want to show off your 3d comic work its the perfect place to go. Theres only a few posts there right now as we are still advertising the site, it launched this week, but check it out.


08 August 2005, 11:25 AM

08 August 2005, 11:48 AM
bill flemming has made an excellent 3d comic book, the artwork is really nice....he also was due to publish a book on his techniques in doing this however i dont think it ever made it to fact it is very hard to find any info on bill flemming now...his old site was ( but no longer exists. You can buy some of his books at daz.

01 January 2006, 08:07 PM
I'll have to follow this because I'm doing the same thing over here.

The only thing I would advise would be to PLAN PLAN PLAN.

I would also reccomend reading the short book, Writing and Illustrating the Graphic (http://Writing%20and%20Illustrating%20the%20Graphic%20%3C/ (available on

Link (

Very good stuff about pacing, planning, color choice, and script writing.

01 January 2006, 08:31 PM
Yep I agree to that. Planning is of utmost importance.

Ive been working on 3d comics for the good part of 7years now. The deadlines are harsh, as its on a daily basis. So in order to improve it we have to get ahead of schedule by a full two weeks which enables us to step back and look at stuff and improve on areas and create new models etc, along with the overall composition, poses ,which are key to any shot, those can make or break your images and above all a good brain storming session of the story.


Joe Burnham
01 January 2006, 03:47 AM
I too am trying to get a digital comic going. But I don't know of any decent concept artists. UGH! So annoying.

01 January 2006, 06:28 AM
advice from somebody who has worked in comics for 5 years and was working on what was supposed to be a digital 3d comic back in 2001.. layout everything with thumbnails as if your'e making a regular comic. If you don't you'll bring in a bunch of panels that have no flow to the overall page which is why digital comics tend to read so poorly.

also the new ghost rider mini series by clayton crain and garth ennis has a ton of 3d and 2d merging in it.

good luck i'm hopeful this turns out well

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