View Full Version : Layerde channels and Alpha's

06 June 2005, 09:30 AM
I've got a displacement that uses multiple layes, some alpha'd. When the texture layer below an alph gets to zero percent on, the alpha begins to affect a lower layer...thought I can see the logic to a degree, I would much rather the alph still affects the original layer, despite it being zero percent on. Otherwise it means you have to have the texture layer go down to .1% rather than zero......To my mind, this seems like a bug....

Any thoughts anyone......

06 June 2005, 11:16 AM
Lack of grouping or brackets :twisted:

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06 June 2005, 11:16 AM
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