1. UV transfer after rigg.
2. Blendshapes at a sametime with poly to poly & subD to subD.
3. Problems with Mental Ray render.
4. Sometimes, when trying to move vertex, it gets pulled to unpredictable place in standard mode. No Undo for that..
Personaly, I feel subD gives likeable Stretch & Squash to proceed for cartoon characters.. Do u think, we can bring same result with poly models too.
Why don't we have the New Thread to discuss about advantages & disadvantages of Poly Vs SubD.
Awaiting to Start,