View Full Version : MMORPG Artist Job Open

06 June 2005, 10:25 AM

first off i'd like to introduce what im here for. I come from Avacane Online, a 3D MMORPG (Massive Multiplayer Online Role Playing Game) which can currently be found at

Iv come to ask if anyone would be interested in a specialised deal for a job modelling at Avacane Online. It is free to work but potentially has big pay-off sums.

Having seen all this work on these forums has astounded me and id love to take at least a few people on board.

You'd be required to model packs at a time, each pack with a title such 'Large NPC's' or 'Farm Buildings'. You'll start off with a pack that suits you the best.

So if your interested and think your up to the challenge, email me at, add this address to MSN or just post in this topic.

Thankyou for your time.

06 June 2005, 05:04 PM
Could you elaborate on a few things, like how far in development are you?
What engine is used, do you have a working demo and how many members are there in the different positions?
I might be able to help, but I need to see if the development is going smoothly and a client is actually working.

You might get more replies if you post a more detailed describtion of the project and it's goals.
There are so many projects like this one that crash and burn before they even start.


06 June 2005, 07:29 PM
Ah ok then.

We are currently using the BETA version of the Realm Crafter Engine. Now i know what your thinking but it is actually pretty much complete feature wise. We've been working with it since november and have pretty much been developing it as they add the features. We would release alot of material but we are restricted seeming how its in the BETA until 3-4 weeks when we can release a client. Realm Crafter is a very nice engine and has been really good to work with at such an early stage. BETA periods for MMO makers are alot different from the MMOs themselves. Because we got the engine early and the BETA spots are now closed, it is wanted by many and alot of people are having to wait until its gold release. This gives us a distinct advantage to hit the market first. We are simply nearing the end of our project, but just need a few extra models to fill in the role of our previous modeller.

The BETA has not affected what we can do with the engine and has not held it back even though it is almost over.

We currently have a team of myself (Project Leader), 2 landscape developers, 6 or so modellers, 2 scripters and a programmer. Note that we do not really need to edit much source code, most of our complex features have been designed to work through scripting. We also have a sound engineer, a couple of concept artists and a few other people here and there for quest designing, level design and a financial manager.

We have alot of landscape currently designed and are now simply adding in models and placing scripts where needed. We decided to pick our project apart, making each bit then pieceing it together at the end.

Clients have been tested by the team and everything ok for the release time of our game BETA in about a month and a half. Thankyou for your time.

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06 June 2005, 07:29 PM
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