Theres not too much of a back story to this idea, so I'll try to drag it out a bit ;)
A friend of mine did a wipeout ship in Maya for a collage graduation assignment.
And a day ago I tried getting some of my character models into Unreal Tournament 2004 just for fun, to see if I could do it. I got the 3dbuzz bonus dvd so I managed, and today when my friend woke up I asked him if he could send me that ship model and textures, so that I could try to get it into the game.
I figure the UT2k4 engine is pretty sweet for a wipeout mod what with the static meshes and that whole UED story :)
So I managed to get the ship into the game ( http://flow3d.net/temp/w2k4.avi ), and now I'm trying to get a (at first) short mod together.
Doesnt have to be huge really, maybe just stick with this ship and another and a race track, just to get a demo going and to see if it's possible :)
I don't have a ton of ideas right now since I'd like to get a team together so we could come up with stuff together. I don't want a bunch of peons working on my ideas, but on stuff we think of together!
Gamespot has got a few movie clips from Wipeout which could maybe sweeten the deal.
I am myself a character animator, so Im afraid theres not a ton of work in it for me.
But I can take care of the animations and exporting, and could do some models in Lightwave and then get it into Maya for further work.
So what this project would need is:
One leveldesigner for that one demo track, of course skilled with Unreal Editor and a 3d software, depending on how we figure we want to do the track.
Could talk about track ideas in private, but if I would brainstorm for a while I'd go with something like in the first movie in the link below, a sort of snowy mountains track that doesnt have too much of surrounding details like a city, but just mountain peaks.
Programmer I guess, beeing a graphics artist I don't really know what has to be done on that side of mod developing, but since my original idea is to keep it short and just do a demo at first, I dont think it would require all that much time or effort really.
Perhaps a modeler for a ship or two and perhaps static meshes for the race track unless the leveldesigner(s) don't figure they can do that themselfs :)
Don't really care what 3d program is used for the models,
aslong as it's all uv mapped and textured by the end it reaches the Maya > Ut2k4 exporter it's all good.
What I figure that the project allready has - or has a great chance of having, is:
Me the animator and exporter, animating and exporting out of Maya.
The friend who did the original model for a totally other project, could maybe do one or two more. we havent talked about the mod at all, I've just told him about the idea so I dont know if he is up for it, but I dont doubt that he will.
Music / SFX producer. I could maybe take care of some basic SFX like for the engines and stuff. got a friend who has been producing electronic music (trance, which I actually think would go quite well with wipeout) who has been supporting me with a few projects before. he is currently talking with sony music about producing a track, so I hope he's got time :)
So if you're gonna spend all summer infront of your computer, let's use that time to get this mod together. I doubt it will take too much time, atleast on the graphics side since it's almost too easy to get custom stuff into this game! :)
Please contact me on:
And we'll work something out! :)